Showing posts with label Learning Curve. Show all posts
Showing posts with label Learning Curve. Show all posts

Sunday, 18 December 2011

Moocon a Summary

I had a great time, it certainly allowed me to push through my hangover early on. I had 2 stupid losses that could have been draws or even wins. The first game was a wipe and I wasn't prepared, I guess never using the blob before contributed.

Part of the issue was the FoC restrictions and my lack of firepower, with 3 long ranged Str7+ weapons being all I had. Also being unable to take loads of power weapons on the infantry and other goodies left me with a take on some things list but it wasn't strong.

Guard really excel at 1500 points+ with lots of mobility and armour to hide those fragile human bodies behind.

I leant a lot about how the game plays and seeing how I've been playing for about 2 months now I've come a long way back into the hobby and with my Xmas gifts from Me to Me, I think I should be bringing it at Moocon and Knowing how to bring the Thunder.

The list is going to get revised but lets just assume there will be so many tanks to roll on and crush things, hard.
Christmas Presents!

Sunday, 6 November 2011

First Game in Years

So with the army list from below I set out to go find something to fight.


I headed up to the Wargaming Association Cork on Thursday Night at UCC.


Rolling in I went looking for a game, arranged to have one with Dave and was asked, what sort of list do you want me to use?


I think my first mistake was saying, play whatever you like.


So up I come against this:

Lord Mephiston 
2 Stormravens
Meltas and Assault Cannons and Missiles
2x Dreads with Spinny Claws (lightning) 
TH/SS Terminators
2x Squads of Assault Marines each with 3 Meltas 
5 Scouts + Seargeant


So we end up playing a Capture and Control Game (2 objectives on in each of our deployments) on a Spearhead deployment (opposite Table Quarters)


I pretty much got rolled, at the end of the game I had managed to kill about 4 Marines and 4 Scouts and Mephiston had wounded himself jumping into dangerous terrain.


Luckily a turn two outflank from my Valkyrie and Melta Vets meant I was able to nick the opponents objective and force a draw.


The game certainly showed me that an Infantry heavy army isn't great and I need to hide my tanks at the back, not up front in assault range of Dreadnoughts and Lords.


I should probably also make my Valkyrie a Vendetta.