Showing posts with label Power Blolb. Show all posts
Showing posts with label Power Blolb. Show all posts

Sunday, 20 November 2011

Sly Marbo, Meltas and other chaps.

Finished off a few things this morning, first up, two Melta Veterans for the CCS:

Tweedle Dum

Tweedle Dee

Also finished the rest of the Platoon Command Squad for the Steel Legion platoon:

Lieutenant
Grenade Launcher

Trooper
Next up is the counts as Marbo chap, I manage to finish off the "demolition charge", but being the resourceful chap that our man is, he's had to make do with a belt of grenades and such, I think they did this in a film where they get a belt of grenades and arm them all with 1 pin, pass.
 

"Demo Charge"
Marbo with his charge in mid throw, LOOK AT THAT TACHE!

I was looking at the desk and things to do, these chaps need some paint, some special weapons, 2 of them the Metal Cadians, 1 Karskin model, 2 plasma and 1 Melta, in theory they could be supplemented into my storm troopers and used as Vets or subbed into the Vet squads if I ever decide to run Plasma Vets, but I don't think that I'd like how they'd look out of place.

Need Paint. L-R: Plas, Plas, Melta

I also have a bunch of Valhallans that need to be primed, adding them in as potential reserve will be great, just in case I want to run a Power blob force with so many guardsmen the table groans under the sheer weight of that many metal models... plastics, pah.

Need priming
I also need to base my vets to get them where I want them to be, need to come up with some sort of identification markings to separate the squads, was thinking coloured shoulder pads or similar.

Need some flock/basing.



Thursday, 17 November 2011

Another night at WAC, another game

Tonight, Grey Knights, took a few shots with my Phone of some stuff.

Troops ready for deployment

My Objective holding Force

Melta Vets outflank and bring the hurt

1 Chimera down, 1 Weapon Destroyed.

Vets get what was coming to them.

The site of some (Ex) Terminators, Bane Wolf takes 3 and the Demolisher scores one.

The highlight of the game was certainly the Bane Wolf Chem Cannoning 3 Terminators to death and then the Risky demolisher shot on the last, 1 inch of scatter would have hit the Lord Commissar.

The Company Command Squad did manage to kill one in Hand to hand as well.

My ever awesome Ratlings broke and ran in turn 1, useless.


I also signed up for Moocon 4, it looks popular and I'll likely be on a waiting list but it's 1k points and I'll probably head down anyway to have a look in, even if I don't play.

Was thinking maybe a 55 Man Guard blob with 6 lascannons... and 7 special weapons.