Showing posts with label Warmachine. Show all posts
Showing posts with label Warmachine. Show all posts

Friday, 5 August 2016

Quick battle reports + Bonus Croc


On the 23rd of July I played at an event in Cork, and also helped run it.

I ended up playing only 2 games, letting the other organiser have a go round 2.

I took the same Haley2/Caine2 pair as before.

Game 1 was against Rob Read
He had some Menoths.

He dropped Severius2 and I dropped Haley2.
Hierarch Severius
* Blessing of Vengeance
* Reckoner
* Reckoner
* Redeemer
* Redeemer
Idrian Skirmishers
* Idrian Skirmishers Chieftain & Guide
Choir of Menoth
Visgoth Juviah Rhoven & Honor Guard
Vassal Mechanik

I'm going second.



Rob runs all his stuff up and I do the same, Thorn is Prey'd by the Idrians so he goes and hides behind a forest.
Haley casts Decel and I wait it out.

Rob manages to put a lot of damage onto one Stormclad and cripples both arms, he doesn't get to do much else, his jacks toe the zone.

Arlan repairs the Clad and I go in on Rhoven and some other models and feat on him to stop any retaliation.



Rob shoots some more but fails to kill the same jack again. He feats and kills Ragman, a Stormlance survives just stopping him from freeing up an additional warjack shot.

I repair with Arlan again, Haley goes, TAs the Avenger, TKs a pesky Reckoner out of the way and TKs a Clad forward.
The Avenger walks forward to Shoot at his Jack fortress, knocking down Blessing (removing the Shield guard), 1 Reckoner and taking a shot on a choir man near Sevvy to knock him down.
The Lances press forward, two assaulting into Sevvy and 1 runs round to be an allocation beacon, they do a bit of damage.
The TK'd clad walks up into the gap left by the TK'd Reckoner and puts Sevvy in the dirt in very short order.



ASSASSINATION WIN

My next game is Longy (Trolls) vs Merlin (Mercs) Longy gets a clock win, very narrowly.


My 3rd and final round opponent is Mark "Tinder" Hayes
He has some Ret:
Issyria, Sibyl of Dawn
* Sylys Wyshnalyrr, the Seeker
* Hyperion
* Chimera
Dawnguard Sentinels
* Dawnguard Sentinel Officer & Standard
Mage Hunter Assassin
Mage Hunter Assassin
Mage Hunter Strike Force
* Strike Force Commander
Arcanist
Arcanist
Arcanist

I chose Haley again because he has a Colossal and it is Outlast.

Mark goes first and runs his Sentinels to cover my right zone, MHSF to the left and Hyperion is in the middle with support, the Chimera is near the Sentinels.

I push up and Decel, hoping to make it through his MHSF shooting, staying out of the obvious threat ranges.

A Couple of Lances die and they get Blinding Lighted, Thorn takes a little bit of damage but keeps on ticking.

I use a combination of the Avenger (TA'd), Thorn, both Clads and Arcane Bolts I am able to clear my left hand zone, Haley moves in to feat and dominate for 2.



Mark can't do much, he charges a Lance that was thrown into the zone to contest and kills it, he also puts Hyperion into my zone.

I use both Clads with help from Ragman to kill Hyperion and put another Lance into the other zone and go up to 4CPs.



The Lance in the other zone is threatening free strikes on a bunch of sentinels so they can't really get into my zone, the Chimera, 2 Sentinels and two Mechaniks get into my zone, Mark clears the Lance, going up to 4CPs.

I am able to TK and run a Lance to contest Marks Zone, I dominate out the admonition’d Chimera and a Clad kills the two Mechaniks, I go to 5CPs.



Scenario WIN!


With that the Tournament is over, I take a slightly odd path to 1st and nab the new Cygnar Battlebox.

Here's a picture of Snapjaw.




Tomorrow I'm going to try Sloan:
Captain Kara Sloan
* Reinholdt, Gobber Speculator
* Defender
* Defender
* Defender
* Grenadier
* Grenadier
Trencher Infantry Min
* 3 Trencher Infantry Rifle Grenadier
Captain Arlan Strangewayes
Gun Mage Captain Adept
Captain Maxwell Finn
Gobber Tinker
Bunker

I dunno how it's going to perform but I'd like to give it a try.



Thursday, 14 July 2016

WTC is drawing near.


The WTC planning is in full swing, last week the flights and hotel were booked for the Thursday night in Amsterdam.
If you are travelling for the WTC and want to hang out with the majority of Team Ireland on the Thursday, let me know so we can do that!
  
I played a couple of games recently, I was hoping to get in one more on Saturday but I helped run a Battlebox game instead, who knew they took 3 hours.
  
My full 75pt game I got was against Legion, I wanted to try out a Siege list:
(Brisbane 1) Major Markus "Siege" Brisbane
 - Defender
 - Charger
 - Reinholdt, Gobber Speculator
Journeyman Warcaster
 - Charger
Storm Lances (max)
Tempest Blazers (max)
Rangers
Gun Mage Captain Adept
Captain Maxwell Finn

Pete was plying Lylyth1:
(Lylyth 1) Lylyth, Herald of Everblight
 - Naga Nightlurker
 - Nephilim Bolt Thrower
 - Ravagore
Blighted Nyss Raptors (max)
Grotesque Assassin
Grotesque Assassin
Strider Deathstalker
Strider Deathstalker
Grotesque Banshees (max)
Blackfrost Shard
Swamp Gobbers Bellows Crew
Annyssa Ryvaal
Blighted Nyss Shepherd


I ended up going second, choosing the side with a hill and trench.

Pete Ran everything up

I moved up and got in a foxhole, using a couple of Rangers to help shoot two Raptors with Siege and the Defender.



Pete took some shots and killed all but two of the rangers and was able to clear out 3 of the Lances with a combination of shots. He also jammed his Raptors into my Siege bunker

I attempted to use Finn to clear out the two Raptors that were near Siege and the two Chargers but he couldn't hit anything. I had to use a Storm Lance and Jr to clear them out.
I moved forward, dropping the foxhole and feated, able to take some good shots into his beasts but I missed the first ground pounder on the Ravagore meaning that I had to use my reload shot on it.
I managed to Kill the Bolt thrower and put some serious hurt onto the Ravagore with my Charger shots.
The Ranger leader also failed to hit the Raptor engaging the Defender and Neither Jr or the Gun Mage Captain Adept could remove it, then the Defender missed its boosted attack roll as well.



Pete then feated and was able to parasite Siege and his remaining army killed him.



Assassination Loss

Thoughts:
I probably shouldn’t have got so greedy with the feat or just held it and shot normally, it probably would have been okay once the Raptors were dead.
Being unable to clear out the Raptors jamming was annoying and I ended up having to use a lot of resources to do so.
Gunfighter Grotesques that are SPD 7 are pretty good, Stealth and Force Barrier really helps them.
I'd like to try this list a few more times and see how it goes.

A couple of days later I'd arranged another game against a fellow Dan who was playing Khador.
I dropped Caine2:
(Caine 2) Captain Allister Caine
 - Defender
 - Hunter
 - Reinholdt, Gobber Speculator
Storm Lances (max)
Stormblade Infantry
 - Stormblade Infantry Officer & Standard
Lady Aiyana & Master Holt
 - Captain Jonas Murdoch
 Journeyman Warcaster
 - Charger
Eiryss, Mage Hunter of Ios
Rhupert Carvolo, Piper of Ord

And he selected Sorscha1:
(Sorscha 1) Kommander Sorscha
 - Behemoth
 - Juggernaut
 - Reinholdt, Gobber Speculator
Winter Guard Mortar Crew
Winter Guard Rifle Corps (max)
 - Winter Guard Rocketeer (3)
Widowmaker Scouts
Kovnik Jozef Grigorovich
Widowmaker Marksman
Lady Aiyana & Master Holt
 - Koldun Kapitan Valachev
Eiryss, Mage Hunter of Ios
Kell Bailoch

Dan opted to go first so I selected the side with a hill.



Turn 1 he rolled a hard 11 on a widowmaker and managed to cripple the Hunters gun arm.
The rest of his force pushed up.

I moved Eyriss up to Disrupt behemoth, tried to get the hunter to shoot the mortar from the hill but he missed with his crippled arm.
The Lances ran up as did the Blades who got Arcane shield. Caine hid in a little objective/defender/charger bunker with Heightened Reflexes on.



Dan took some Widowmaker shots, removing two Lances. He then went for a freezing grip on them with Sorscha but missed and then wind rushed back.
Kell killed two Blades and the Riflemen did a couple of CRAs to kill one more and tough another (I just realised Iron Zeal stops Knockdown). The rockets all try and Blast Damage Eyriss, fail to do that but Kill another Storm Lance.

Looking at the board I can see Sorscha is within 4" of both Dan's objective and Behemoth and both are within Caines walk/shoot range.
I concoct a plan to Kiss Behemoth with Aiyana and then feat with Caine and bounce shots onto Sorscha as well.
I move up with Aiyana and 1,1 the Kiss roll so I change plans and go all in on Sorscha.
Caine gets reloaded, moves up and doesn’t feat.
He shoots the objective and trick shots onto Sorscha, does this 7 times and after that she is dead with 2 shots let.


Assassination Win

Thoughts:
Heightened Reflexes sort of protects Caine from being casually assassinated but it’s not great having to keep it on him.
I think Sorschas list is pretty advantaged into my poor squishy Storm blades as he has 8 Sniper shots a turn and the Rockets are great at killing Storm Lances, especially with the Joe boost.
The Caine list probably wants clouds, and I'm very tempted to drop the bloaty support (Eiryss and Aiyana and Holt and Jonas) to bring in some trenchers for the clouds.

(Caine 2) Captain Allister Caine
 - Defender
 - Hunter
 - Reinholdt, Gobber Speculator
Journeyman Warcaster
 - Firefly
Stormblade Infantry
 - Stormblade Infantry Storm Gunner x2
 - Stormblade Infantry Officer & Standard
Storm Lances (max)
Trencher Infantry (min)
Rhupert Carvolo, Piper of Ord
Captain Maxwell Finn

I need to get my hands on a Firefly, I'm waiting on the Battlebox to be available to me.
Finn is flexible, he could be a couple of Rifle Grenades and 1 more Storm Gunner but he's pretty good and I'm willing to give him another chance.
He could even be the max Trenchers, this is all a bit flexible and just needs testing.


This weekend we are having an Irish WTC Team practice up in Dublin, I think I'm going to bring the above Caine2 and Haley2.
Caine doesn't end up doing as much heavy lifting but he is hopefully more survivable and his army should make it into combat without getting completely shot to pieces.
Haley is there for the Madrak2, Butcher3 and other bricks.

I'll see how that goes.




Tuesday, 5 July 2016

Tournament Time

On Saturday I ran a small Steamroller at the local shop to usher in Mk3's Street Release.

Unfortunately this release has had some serious stock issues that have caused woes for a lot of shops across the world. It's a shame that people couldn’t get the toys they wanted but it means that Mk3 is pretty popular.

I had two lists for the weekend:
(Haley 2) Major Victoria Haley
 - Avenger
 - Stormclad
 - Stormclad
 - Thorn
 - Squire
Captain Arlan Strangewayes
Storm Lances (max)
Ragman

(Caine 2) Captain Allister Caine
 - Defender
 - Hunter
 - Reinholdt, Gobber Speculator
Storm Lances (max)
Stormblade Infantry
 - Stormblade Infantry Officer & Standard
Lady Aiyana & Master Holt
 - Captain Jonas Murdoch
 Journeyman Warcaster
 - Charger
Eiryss, Mage Hunter of Ios
Rhupert Carvolo, Piper of Ord

Before the event kicked off I got in a game on the Friday evening as I was putting up a few travelling gamers from Dublin.

 This game was against Conor playing Madrak2 and the following list:
(Madrak 2) Madrak Ironhide, World Ender 
 - Mulg the Ancient 
 - Pyre Troll 
 - Troll Axer 
 - Trollkin Runebearer 
Krielstone Bearer & Stone Scribes (max) 
 - Stone Scribe Elder 
Trollkin Warders (min) 
Janissa Stonetide 
Swamp Gobbers Bellows Crew 
Feralgeist 
Trollkin Fennblades (max) 
 - Fennblade Officer and Drummer
Fennblade Kithkar
Fell Caller Hero 

I'm not 100% this is correct as I can’t remember exactly what support models he had and all the trolls look the same.
This list is 2 points shy so I'm probably missing something.

I opted to play Haley2 into it.

I won the roll and elected to go first.
Conor picked the side with some rolling fog to hide behind and no inconvenient forest.



I unpacked by running everything up with the triple TK and reaction drive move.



Conor Ran everything forward and sat Madrak on Janissas hill with all the warders and fenblades surrounding him.

I then setup some Charges with the Storm Lances and sent the Clads in after the Avenger got a good Knock down shot off that was shield guarded into the back of his lines.
I pushed Haley up onto the flag and feated. There were two fennblades left alive, both knocked down, and 1 warder had died.
I managed to catch most the models under the feat.



Conor then used Madrak to trigger a Warpath Mulg by throwing his Axe at a Lance to move Mulg into melee with Both Stormclads, charged in Janissa and did a bunch of damage with an armour pierce.
Then Mulg was able to kill one clad but didn’t come close to crippling anything on the other.
Warders and the remaining models moved up to gather around Madrak and Conor passed the turn, I scored 1 CP.



Madrak was now stood with 6 Grim Salvation Targets 2 of which were Warders and 2 were Gobbers, camping 3.
I set about engineering some Lance charges into the screening Models, one killed a Warder and Knocked down the Fenblade next to Madrak (tough) The other killed Janissa and the two gobbers.
They reposition so that one is engaging Madrak but not the Knocked Down Fenblade but is also within 3" of where Ragman will end up being.
2 Grim Targets left.... Thorn then runs across the board and Haley Arcs a TK through him into the warder that is over 1" away from Madrak moving him out of Grim range, 1 valid target left.
This is where I cheat and TA both the Clad and the Avenger, which is against the rules of course as TA can only be cast once, but the Avenger is able to hit the Knocked Down Fennblade on the first shot (not Snakes with a Future Sight boost if needed).
This Knocks down Madrak who is now being Dark shrouded by the Storm Lance. The Clad now walks in staying in Mulgs melee range and beats Madrak to death, with 2 focus left to spare.




Assassination Win

Thoughts:
Madrak2 is really scary, if that Pyre is a Bouncer I'm not sure how I win this game, perhaps I have to TK and Timebomb Madrak and hope the Jacks don't miss, I can probably send in the Avenger as well to apply some sword.
Thinking about the above, it’s not that bad if I can land both of those, 4 for time Bomb, 2 for TK, 2 on the Avenger none on the Clad. Have 1 spare to boost/future sight a spell and have Arlan power boost the final one on the Clad.
Storm Lances are great, they are so good at killing most everything in the game, and reposition is awesome.
Pre Measuring also allows for great little tricks like the Ragman/AoE/Engaging plan.
Playing against Madrak2 again I’d probably stick to the same strategy, kill the important screening models, feat to control and stay over 6" away from Mulg under feat.


So after that game it was bed time in preparation for the tournament Saturday.

I show up early to get things setup and do the pairings, because of drops I'm playing and get paired against one of the Dublin lads, Sean, playing Cygnar.
Now it's my fault that I persuaded him to play the below list the night previous and offered him the toys as well.
(Sloan 1) Captain Kara Sloan
 - Avenger
 - Defender
 - Dynamo
 - Hunter
 - Hunter
 - Hunter
 - Hunter
 - Reinholdt, Gobber Speculator
Captain Arlan Strangewayes

I select Haley2 and lose the roll so pick a side with good access to a hill and with my flag behind a building.

Sean runs everything turn one.

I do the TK and Reaction drive trick, cast Decel and move Haley forward.



Sean assassinates me.


Assassination loss

Thoughts:
Well I was useless, I don't even know what I was doing unpacking like that, I'm going to put this one down to just having not thought about my plan, and I really should have castled up behind the Building or Rocks and waited.
It seems like an okay matchup for Haley although I reckon she probably just loses 2 Jacks a turn to the shooting and this probably isn't enough to win the game.

With that over I have plenty of time to go and heckle other players and watch other games happening, as well as get scenario elements ready and take results.

Round 2 I am paired up against Keith playing Khador, he has Butcher3 and the new caster, Kozlov. One list has a lot of Doom Reavers in that will make short work of Haleys jacks so I opt for Caine figuring I can probably just try and assassinate Butcher3 as his list only has 3 heavies.

Keith picks Kozlov:
(Kozlov 1) Lord Kozlov, Viscount of Scarsgrad
 - War Dog
 - Juggernaut
 - Juggernaut
 - Juggernaut
Doom Reaver Swordsmen
 - Greylord Escort
 Doom Reaver Swordsmen
 - Greylord Escort
 Doom Reaver Swordsmen
 - Greylord Escort
Doom Reaver Swordsmen
 - Greylord Escort

Unfortunately due to the late hour the night before when Keith was writing his list he didn't realise that Kozlovs spell that provides pathfinder and steady was battle group only.

He didn’t realise this until his turn 1.

I lost the roll and elected to have him deal with the big forest, I also wasn't aware of the spells failings at this point.


Keith goes first and runs two units up and the other two have to run around the forest as well, making two channels. His battle group and caster, run through the forest.




Caine moves up on the right and starts to trick shot Doom Reavers, he manages to kill a whole pile, the rest of the army does the same and I have removed two full units and two models from another unit.

Keith is able to get 2 charges on Storm Lances and runs the rest of his force, the two Storm Lances die.

Caine kills the remainder of the Doom Reavers whilst killing a heavy with his feat and the rest of the army takes care of another heavy and the remaining infantry, leaving Kozlov 1 Jack and the War Dog.

To try and score APs Keith goes on a Pacman with Kozlov into the Stormblades and kills all but 3, the Juggernaut gets 2 but 1 lives.

I then assassinate Kozlov with the Charger.

Assassination Win

Thoughts:
Keith’s list was unfortunately not built with the Synergy he had in mind working which meant he was in trouble from the start.
Caine2 probably wins the matchup regardless, being able to kill plenty of toys himself easily, unless there are a lot of tough rolls.
The rest of the army can stay safe enough with the predictable threat ranges and the Storm Lances chew through the Doom Reavers as well.

Another short game and I continue to wander about and watch the other games that are ongoing.

My final round I am paired against Fergus who is playing Ret, Issyria and Garryth, both lists have a decent number of infantry and I reckon Caine probably has a decent shot (geddit).

Fergus selects Garryth:
(Garryth 1) Garryth, the Blade of Retribution
 - Banshee
 - Aspis
 - Moros
 - Madelyn Corbeau, Ordic Courtesan
Houseguard Riflemen (max)
 - Houseguard Rifleman Officer & Standard
  - Soulless Escort
Dawnguard Sentinels (max)
 - Dawnguard Sentinel Officer & Standard
 - Soulless Escort
Arcanist Mechanik
Arcanist Mechanik
Narn, Mage Hunter of Ios
Mage Hunter Assassin
Houseguard Thane
House Shyeel Magister

I think the list is right, there might be some discrepancies, I'm not all that familiar with Ret and the pictures I have don’t have enough detail.

I win the roll to go first and elect to do so.

Fergus picks the side with a small forest and obstruction.




I run everything forward, putting concealment and Arcane shield on the Lances and Bullet Dodger on Caine and sit on the hill.


Fergus advances cautiously and take a pot shot at a Lance doing 1 damage. The Sentinels get apparition

I decide that I'm going to try and take out one of his lights.
The Charger and Hunter and Defender do decent Damage to the Aspis and Caine throws out some shots as well finishing the Aspis and starting on Moros, trick shotting into threatening sentinels to avoid vengeance, he then Gatecrashes behind the objective.
One Lance gets a Charge into Moros and does a decent amount of damage. The rest of my models run up and position in the trench.


Moros is able to beat a Lance to death, another dies to a 9 man CRA. A couple of Sentinels charge and do decent Damage to the Hunter and some points on the Charger, the rest run and engage some models.
The Banshee Knocks down the Defender. Garryth moves up behind the objective and Madelyn does her Parley.

I stand the Defender up and realise the Charger is out of Jrs control. I use a number of shots to start clearing the Sentinels that are in the zone and the Lances finish off Moros as well as a number of Riflemen with Impacts and assaults.
Aiyana tries to walk in and kiss the Sentinels but misses, Holt kills two and Jonas gets one.
Caine moves up to the edge of the zone and puts 9 shots into the objective, trick shotting into Garryth each time at dice -4 and he's camping 3.
The dice aren't very good and I miss a shot and the damage doesn't really spike much so I leave him on 4 boxes.
As I've cleared the Sentinels and the Defender took care of Madelyn two Stormblades are able to charge in, the Leader and Officer, they assault and miss but then CMA at MAT 10 needing 7s, get it and squish Garryth.

Assassination Win

Thoughts:
Had I not gone for the Assassination I probably could have just taken the game via attrition, instead using Caine to kill all the remaining infantry.
If It had failed I think Caine was fairly safe where he was as well and Garryth wasn't in a position to do much as he would be on low health.
Of course I could be wrong and an assassination may have been engineered, who knows.


With time running out the tournament had to be finished at 3 rounds, as planned, and I finished somewhere in the middle of the pack.
At least I didn’t get the beautifully handcrafted wooden spoon.





Overall I'm happy with how I played 3 of the 4 games, the Sloan game was a disaster for me and I recognise that.

I'm happy with how both lists performed and I'm looking forward to testing them and more options in the future.





Tuesday, 28 June 2016

More games, Draginz.

Continuing on with the Battle reports this week.

I played a couple of games against my brother and fellow Team Ceol member.

I wanted to see what all the hype was about with Caine2 so I took him out for a spin:
(Caine 2) Captain Allister Caine
 - Defender
 - Hunter
 - Reinholdt, Gobber Speculator
Storm Lances (max)
Stormblade Infantry
 - Stormblade Infantry Officer & Standard
Lady Aiyana & Master Holt
 - Captain Jonas Murdoch
 Journeyman Warcaster
 - Charger
Eiryss, Mage Hunter of Ios
Rhupert Carvolo, Piper of Ord

I was facing off against Lylyth3:
(Lylyth 3) Lylyth, Reckoning of Everblight
 - Angelius
 - Ravagore
 - Nephilim Bolt Thrower
 - Succubus
 - Typhon
The Forsaken
The Forsaken
Strider Deathstalker
Strider Deathstalker
Strider Scouts
 - Strider Scout Officer & Musician
  
I won the roll to go first and elected to do so.


Caine gets heightened reflexes and hides behind a rock.
I pushed stuff up and screened the Stormblades with the Lances as best I could to avoid them just dying to Deathstalkers.
The Lances got Arcane shield and the hunter moved up behind a central wall.
The Charger and Eyriss hide behind the forest on the right, ready to move out and strike.
  

Mike took some shots, discovering the Scouts no longer have CRA, and put a little bit of damage into the hunter.


The Lances push into the Zone killing some Striders, Caine gets a couple of other models and the Defender and Hunter shoot the Ravagore.


Lylyth feats and is able to go to town on the toys, over the Turn all the lances are made stationary, the hunter dies to the Angel and the charger get shoves out of the zone by the Bolt Thrower.
Mike Scores 1 CP


I have 3 Stormblades left and a unit of frozen Lances with an Angelius stood behind a wall just in front of me.
I put a few shots and then charge it with the Stormblades who manage to finish it off, Caine is able to kill a couple more enemy infantry.


 All but 2 of the Lances die and the Stormblades get finished off.
The Charger also bites the dust.
Mike goes up to 2 CPs


I am able to remove the Ravagore and Bolt thrower with my combined shots; the remaining Storm Lances kill the last couple of Striders.
I Dominate for 2 CPs


Mike is able to shift the remaining Lances with Typhon and Lylyth tramples over to the other zone, shoots Eyriss and repositions to score 3 and win on CPs.

Scenario Loss.

Thoughts:
I probably should have kept the Storm Lance screen up longer to protect the Blades from just dying to stuff.
Caine probably should have done more, I was very cagey with him and I don't think that much actually threatened him that well, he probably could have killed the Bolt thrower a turn earlier and leveraged himself better.
The Defender seemed lacklustre but I still have to practice.
A&H spent the whole game scared of all the Eyeless sight, squishy things that rely on stealth tend to have real problems against Legion so this probably needs more testing against other factions.
Eyriss didn’t do much but she did project threat quite well and I’m happy with that.
Lylyth3's feat is incredible against infantry like Storm Lances and she’s a tough nut to crack with Caine as well, 15/16 or 15/18 is tough and factor in a hill that becomes 17/18 and will be hard to shift.



My next game was against Rhyas, I pulled out a Haley 3 list that was in my War Room, not sure where it came from and it probably needs to be scrapped!
(Haley 3) Major Prime Victoria Haley
 - Centurion
 - Gallant
 - Squire
Trencher Infantry (max)
Storm Lances (max)
Journeyman Warcaster
 - Hunter
Captain Maxwell Finn
Harlan Versh, Illuminated One

Mike was playing Rhyas and once again Typhon was there!
(Rhyas 1) Rhyas, Sigil of Everblight
 - Typhon
 - Seraph
 - Succubus
Blackfrost Shard
Blighted Ogrun Warspears (max)
 - Warspear Chieftan
The Forsaken
Blighted Nyss Swordsmen (max)
 - Blighted Nyss Swordsman Abbot & Champion
Strider Deathstalker
Strider Deathstalker

I won the roll again and opted to go first, setting up the cloud wall.

Mike Advances and doesn't do much.


I continue forward with the cloud wall, shooting the hunter at the Seraph.

Mike kills my Objective and goes to 1 CP

I shoot a couple of Swordsmen and cloud up.


Some Swordsmen go into the lines and are able to kill a few trenchers; I of course forget they have tough.
Mike Scores 1 more CP (2 Total)


I retaliate by clearing the Swordsmen and killing a couple of Warspears.

Eventually the wall opens up and Rhyas feats pushing Typhon deep as well as a couple of Spears, able to remove Gallant and 2 Lances as well as the few remaining Trenchers.
He Scores 1 more CP (3 Total)

Baby Haley, 2 Lances and the Centurion kill Typhon and I put a Lance into his zone along with Finn.


Rhyas is able to charge and Slizzice the Centurion (it also turns out Polarity field is an imprint not a * action) Dominating my zone and going to 5CPs.

Scenario Loss

Thoughts:
I should remember Trenchers have tough.
The list was fine but I didn’t use the Unchargeable Centurion correctly, he should have been where Gallant as and he wouldn't have died nearly as easily.
Gallant did nothing really but I can see its use.
Storm Lances have reposition, I should use that.
This list probably needs an armour fixer like Ragman but he’s frowny at Harlan and Gallant.
The Squire probably isn’t necessary with revive plays being less likely.
DEF 15 Trenchers are a great front line Jam/Screen unit.


I managed to finish painting up Stormclad #3, happy without it turned out and there’s no ambiguity about what Warjack he is. 

Getting in a game or two against Khador on Wednesday evening and then there is a tournament in the local shop that I am running on Saturday; we have 16 people playing so there should be some good games going on and hopefully some interesting lists.