Game 5 was against Robs Guard, here’s the list:
HQ
Company
Command Squad, meltagun x4
Company
Command Squad, meltagun x4
Elites
Marbo
Psyker Battle Squad, psykers x8
Marbo
Psyker Battle Squad, psykers x8
Troops
Infantry platoon (170)
Platoon Command Squad, flamers x4
Infantry Squad, Autocannon
Infantry Squad, Autocannon
Veteran Squad, meltagun x3
Veteran Squad, meltagun x3
Infantry platoon (170)
Platoon Command Squad, flamers x4
Infantry Squad, Autocannon
Infantry Squad, Autocannon
Veteran Squad, meltagun x3
Veteran Squad, meltagun x3
Fast
Attack
Vendetta Gunship
Vendetta Gunship
Vendetta Gunship
Vendetta Gunship
Vendetta
Gunship
Heavy
Support
Manticore
Manticore
Manticore
Hydra Flak Tank Battery, Hydra x 2
Hydra Flak Tank Battery, Hydra x 2
Transports
Chimera, multi-laser, heavy flamer
Chimera, multi-laser, heavy flamer
Chimera, multi-laser, heavy flamer
Chimera, multi-laser, heavy flamer
Chimera,
multi-laser, heavy flamer
Chimera,
multi-laser, heavy flamer
Chimera,
multi-laser, heavy flamer
Pitched
Battle Deployment, Primary was Cleanse, secondary Annihilation.
Deployment.
I
got first turn and opted to take it. I deployed with the Lootas in
the centre and the grots on the far right holding that quarter. The
Bikers went on the left hand side of the centre with the Trukks on
the right, the Buggies flanking to the far right.
Rob
deployed in a long gun line with the Manticores and Hydras on the
right, Chimeras in the Centre and 2 Vendettas on my left, the other
one on the right. The guardsmen deployed behind.
Ork
Turn 1
The
Bikers shot forward as did the Trukks. The Lootas failed to make a
dent in the Shooting as did the Buggies.
Imperial
Guard Turn 1
Two
chimeras attempted to move and managed to immobilize themselves.
Another two moved up. Everything opened up on the Bikers, they took a
lot of hits, and enough of them go through, then the Psykers made
them Ld 1, they fled. This thankfully meant that everything else
lived through the turn unscathed.
Ork
Turn 2
The
Bikes continued to flee off the table, with no chance of Rallying.
The Trukks hit the Guard line and all the Boyz bailed out ready to
engage. The Lootas managed to wreck one of the Vendettas forcing the
squad inside to bail out. The Assaulting Boyz managed to Kill: 2
Hydras, 2 Chimeras and 2 Squads of Guardsmen in combat.
Imperial
Guard Turn 2
The
chimeras pivoted to line up the flamers, and the squad of Guardsmen
with flamers jumped out of the right Vendetta. The Following
firestorm saw 2 Mobs of boys break or die. The Meganobz lost 2 and
the other 2 squads were diminished.
Ork
Turn 3
The
MegaNob headed towards the guardsmen behind the chimera and the last
squad of Boyz assaulted a Chimera. The Trukks Lootas and Buggies
attempted some shooting but failed to make an impact.
Imperial
Guard Turn 3
Marbo
turns up right next to the grots and the remaining units move into
position to continue to flame. I take a more casualties and the rest
of the Boyz break, all I’m left with is the Grots, Lootas, a Big
Mek and a couple of Trukks.
Ork
Turn 4
Shooting
is ineffectual from all my units and I await my doom.
Imperial
Guard Turn 4
Marbo
explodes the Grots, the Boyz that are falling back get shot to bits.
Another couple of Trukks die, the Meks Trukk gets immobilized. A
Manticore manages to immobilize itself on terrain, the Lootas get
shot up and break, running off the table.
Ork
Turn 5
The
Big Mek removes the immobilized result.
Imperial
Guard Turn 5
The
final round of shooting an maneuvering sees the Big Mek just survive
whilst everything else is cleaned up.
Game
Ends
Primary:
Loss, Secondary: Loss. I managed to get enough points for 1 BP.
It
was going so well until Flamers… Losing the Bikers was harsh but
was likely to happen anyway. It was a tough matchup but a great game.
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