As
I mentioned before I am starting off the blog again and getting
started with a tournament that happened on Sunday the 16th of Feb. It
was a simple 50pt SR2014 with 12 players. The tournament was in the
local shop round the corner and was just going to be three games.
I
decided that I'd take along a couple of silly lists using the toys I
had floating about. This first list came to me in a dream and was
handed down by Cygnar Jesus or I'm just losing my mind.
Cygnar
- I'm on a horse
56
/ 56 (50+6)
Captain
Jeremiah Kraye - WJ: +6
-
Squire
-
Ol' Rowdy - PC: 9
-
Ironclad - PC: 7
-
Ironclad - PC: 7
-
Ironclad - PC: 7
- Centurion - PC: 9
- Centurion - PC: 9
-
Centurion - PC: 9
Tempest
Blazers - Leader & 2 Grunts: 6
Thematically its horses, the caster is on a horse, the jacks are horses, the Blazers are horses and the squire just wants to be a horse secretly. So now that I have a list with ALL the Warjacks in, what would be the perfect complement? Well, all the dudes:
Your friendly Neeeighbourhood Battlegroup |
Thematically its horses, the caster is on a horse, the jacks are horses, the Blazers are horses and the squire just wants to be a horse secretly. So now that I have a list with ALL the Warjacks in, what would be the perfect complement? Well, all the dudes:
Cygnar
- eHaley Dude Spam
55
/ 55 (50+5)
Major
Victoria Haley - WJ: +5
-
Squire
-
Lancer - PC: 6
Rhupert
Carvolo, Piper of Ord - PC: 2
Journeyman
Warcaster - PC: 3
Alexia
Ciannor & the Risen - Alexia & 9 Risen Grunts: 5
Greygore
Boomhowler & Co. - Boomhowler and 9 Grunts: 9
-
Captain Jonas Murdoch - Murdoch 2
Horgenhold
Forge Guard - Leader & 9 Grunts: 8
Cylena
Raefyll & Nyss Hunters - Cylena & 9 Grunts: 10
Arcane
Tempest Gun Mages - Leader & 5 Grunts: 6
-
Arcane Tempest Gun Mage Officer - Officer 2
And
here are all the dudes that I could afford based on the models I own
or was able to beg/borrow/steal.
Neither
of them are particularly sensible really Kraye doesn't have
the focus to run that many Jacks and Haley is actually pretty good on
her own so perhaps it isn't that foolish.
So
my first game was drawn and it was against Paul Boyling one of our
Local Press Gangers, he was playing Legion of Everblight. He selected
his list and I then rolled for mine, the dice gods gave me eHaley and
the dudes.
He
had the following list:
Legion
of Everblight
55
/ 55 (50+5)
Lylyth,
Shadow of Everblight - WB: +5
-
Ravagore - PC: 10
-
Ravagore - PC: 10
-
Naga Nightlurker - PC: 5
-
Angelius - PC: 9
Blighted
Nyss Shepherd - PC: 1
Blighted
Nyss Shepherd - PC: 1
Strider
Deathstalker - PC: 2
Strider
Deathstalker - PC: 2
Blighted
Nyss Striders - Leader & 5 Grunts: 6
Blighted
Nyss Striders - Leader & 5 Grunts: 6
-
Blighted Nyss Strider Officer & Musician - Blighted Nyss
Strider Officer & Musician 3
The
Scenario was Outflank
Paul
won the roll and after short discussion we decided it would be better
for him to go 1st against eHaley. He deployed with his two Ravagores
front and centre, Shepherds behind them, Lylyth, Angelius and the
Naga off to my left.
Having
not played with this list before, but having a rough idea of the meat
of it, I stuck the Boomies up front with the Forge Guard behind them
and the risen behind them. Gun Mages and the Lancer took the left
flank eyeing up the hill and wall to keep them safe and to threaten
Lylyth. The Nyss went on the right in a forest ready to pathfinder it
up and hopefully jam the zone. The Support Staff spread out behind
all of this.
Strider
units and Solos got AD'd a Deathstalker each side and a unit each
side, the one with the UA to the right.
Legion
Turn 1
Ravagores
and Angelius ran up Shepherds behind them, Lylyth cast Shadow Pack and moved up behind the wall with the Naga in tow,
Striders and Deathstalkers all advanced and looked menacing.
Cygnar
Turn 1
The
Lancer got a focus and ran into the zone, I was thinking of throwing
a time bomb at the Striders on the hill. The Boomhowlers got 4+
tough, ran up and went to ground thanks to Jonas. The Nyss Ran up to
get inside the Zone and one engaged the Deathstalker. Jr slung Arcane
shield on the Forge guard and walked up, the Forge Guard Ran. Haley
Gave Deadeye to the Gun Mages, popped Deceleration and advanced up.
The risen ran, Alexia staying central with three zombies forming a
wall a bit away from Haley, Squire hung about at the back . The Gun
Mages advanced to hide behind the wall and with Deadeye managed to
nail down 4 Striders causing them to flee. Rhupert piped +1 DEF and
terror for them as well as he shuffled up.
Legion
Turn 2
The
fleeing Striders rally and don't move. The Deathstalker on the left
moves up but fails to hit the DEF 18 Gun Mages. The Angelius charges
up and lays waste to the Lancer. The Striders on the right pop shots
at the Nyss but they are DEF 17 and only a couple die even with
aiming bonuses. The Naga aniumses Lylyth and she trots up and shoots
two Boomhowlers who tough it out, she feats. Both Ravagores start
spitting at Haley, thankfully a combination of Deceleration LoS and
positioning means that only risen can be target and a couple of shots
go wide and two connect, Haley takes 1 point of Damage and is on
fire, a couple of risen die as do a couple of Forge Guard Rhupert
also takes a shot to the face and goes down. The Shepherds move up
and medicate both Ravagores.
Cygnar
Turn 2
With
the Lancer gone and Haley stood in some AoEs she keeps her focus, not
before taking a few points of damage from fire, she's lost 4 boxes.
One gets pulled from the squire and away we go. Alexia drops off a
few former Forgeguard and the formerly mighty Rhupert as zombies. Haley activates
and scuttles out of the AoE she’s in and moves up to make sure
everything is in her control. Then gives Deadeye to both the Gun Mages and
Boomhowlers and then pops her feat. The Boomhowlers shout to stand up
and receive an Assault order. 3 go into the Angelius, 4 into the
closest Ravagore and two run up with Gregor and Jonas following
along. Assault Shots and Melee swings manage to inflict some damage
on the Ravagore and I think there was one hit on the Angelius. The
Nyss advance up and engage/shoot more Striders and generally fail to
make an impact. The Gun Mages stay still for the aiming bonus and with deadeye clear out
the remaining striders and Deathstalker on the left. The Forgeguard
Run up to get into more aggressive positions after the Feat turn.
Alexia Moves up and so do the Zombies to generally get in the way,
she spawns a Thrall that charges into a Shepherd and misses. Jr Moves
up and Arcane shields Haley
I
force the Shepherds to go 1st; one medicates the damaged Ravagore,
the other stays still. The Striders take some pot shots and swings at
the Nyss but are unable to beat their DEF15, they do manage to kill a
couple of Zombies. The Ravagores go, one spits at Haley but misses
and deviates onto Jr, and she lives. The other one swings at the
Boomhowlers engaging it and puts them in the dirt. The Angelius manages to kill
the 3 Boomhowlers engaging it although it takes all its fury do do so with
tough rolls. Lylyth moves to toe onto the hill and casts pursuit on the Gun
Mages it. The Naga advances onto the hill.
Cygnar
Turn 3
Haley
takes no damage from fire thanks to Arcane Shield and poor dice, Jr
upkeeps. One gets pulled from the squire and Alexia creates a few new
risen bodies, most of them stood in front of the other Ravagore. The
risen Run/Charge getting engaged with the left Ravagore and the
Angelius. Alexia Charges into the right Ravagore, the risen attack and
don’t do much then Alexia finishes off the Ravagore by sacrificing
a bunch of her Zombies. The Boomhowlers advance and get a Shepherd
killed as well as CMAing a Strider down. The Forgeguard on the left
charge the Angelius killing it and the ones in the middle run up to
threaten the other Ravagore. The Thrall Warrior finishes the Shepherd
he’s engaged with. Haley Deadeyes the Gun Mages and moves up to toe
the zone and pops Deceleration. I activate the Gun Mages but time is running low and I only manage to get a few shots into the Naga.
Legion
Turn 4
The
Striders and Nyss continue to slap at each other with little effect,
the Ravagore remaining munches on some Zombies. The Naga blesses
Lylyth. She advances and shoots at Haley twice, boosting hit and
damage, Haley is only at ARM 19 with her camp and she takes enough
damage to put her onto 1 box. Continuous fire is still on here and
Paul has nothing left.
Cygnar
Turn 4
I
roll for fire on Haley, I roll a 1, and it goes out. Being that
Lylyth is now exposed with no transfers I Deadeye the Gun Mages and Haley shoots her
Handcannon, misses, shoots a couple of Arcane Bolts and fails to do
much damage. The Gun Mages
need the dude to move for all of them to have LoS to Lylyth so he shuffles sideways.Then using the aiming bonus and Deadeye they fill Lylyth full of arcane bullets for the
assassination.
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