Tuesday, 25 February 2014

On with the show!

As I mentioned before I am starting off the blog again and getting started with a tournament that happened on Sunday the 16th of Feb. It was a simple 50pt SR2014 with 12 players. The tournament was in the local shop round the corner and was just going to be three games.

I decided that I'd take along a couple of silly lists using the toys I had floating about. This first list came to me in a dream and was handed down by Cygnar Jesus or I'm just losing my mind.

Cygnar - I'm on a horse
56 / 56 (50+6)
Captain Jeremiah Kraye - WJ: +6
- Squire
- Ol' Rowdy - PC: 9
- Ironclad - PC: 7
- Ironclad - PC: 7
- Ironclad - PC: 7
- Centurion - PC: 9
- Centurion - PC: 9
Tempest Blazers - Leader & 2 Grunts: 6


Your friendly Neeeighbourhood Battlegroup


Thematically its horses, the caster is on a horse, the jacks are horses, the Blazers are horses and the squire just wants to be a horse secretly. So now that I have a list with ALL the Warjacks in, what would be the perfect complement? Well, all the dudes:

Cygnar - eHaley Dude Spam
55 / 55 (50+5)
Major Victoria Haley - WJ: +5
- Squire
- Lancer - PC: 6
Rhupert Carvolo, Piper of Ord - PC: 2
Journeyman Warcaster - PC: 3
Alexia Ciannor & the Risen - Alexia & 9 Risen Grunts: 5
Greygore Boomhowler & Co. - Boomhowler and 9 Grunts: 9
- Captain Jonas Murdoch - Murdoch 2
Horgenhold Forge Guard - Leader & 9 Grunts: 8
Cylena Raefyll & Nyss Hunters - Cylena & 9 Grunts: 10
Arcane Tempest Gun Mages - Leader & 5 Grunts: 6
- Arcane Tempest Gun Mage Officer - Officer 2

And here are all the dudes that I could afford based on the models I own or was able to beg/borrow/steal.

Neither of them are particularly sensible really Kraye doesn't have the focus to run that many Jacks and Haley is actually pretty good on her own so perhaps it isn't that foolish.

So my first game was drawn and it was against Paul Boyling one of our Local Press Gangers, he was playing Legion of Everblight. He selected his list and I then rolled for mine, the dice gods gave me eHaley and the dudes.

He had the following list:

Legion of Everblight
55 / 55 (50+5)
Lylyth, Shadow of Everblight - WB: +5
- Ravagore - PC: 10
- Ravagore - PC: 10
- Naga Nightlurker - PC: 5
- Angelius - PC: 9
Blighted Nyss Shepherd - PC: 1
Blighted Nyss Shepherd - PC: 1
Strider Deathstalker - PC: 2
Strider Deathstalker - PC: 2
Blighted Nyss Striders - Leader & 5 Grunts: 6
Blighted Nyss Striders - Leader & 5 Grunts: 6
- Blighted Nyss Strider Officer & Musician - Blighted Nyss Strider Officer & Musician 3

The Scenario was Outflank

Paul won the roll and after short discussion we decided it would be better for him to go 1st against eHaley. He deployed with his two Ravagores front and centre, Shepherds behind them, Lylyth, Angelius and the Naga off to my left.

Having not played with this list before, but having a rough idea of the meat of it, I stuck the Boomies up front with the Forge Guard behind them and the risen behind them. Gun Mages and the Lancer took the left flank eyeing up the hill and wall to keep them safe and to threaten Lylyth. The Nyss went on the right in a forest ready to pathfinder it up and hopefully jam the zone. The Support Staff spread out behind all of this.

Strider units and Solos got AD'd a Deathstalker each side and a unit each side, the one with the UA to the right.

Deployment/Legion turn 1

Then it was time to game on.


Legion Turn 1

Ravagores and Angelius ran up Shepherds behind them, Lylyth cast Shadow Pack and moved up behind the wall with the Naga in tow, Striders and Deathstalkers all advanced and looked menacing.

Cygnar Turn 1

The Lancer got a focus and ran into the zone, I was thinking of throwing a time bomb at the Striders on the hill. The Boomhowlers got 4+ tough, ran up and went to ground thanks to Jonas. The Nyss Ran up to get inside the Zone and one engaged the Deathstalker. Jr slung Arcane shield on the Forge guard and walked up, the Forge Guard Ran. Haley Gave Deadeye to the Gun Mages, popped Deceleration and advanced up. The risen ran, Alexia staying central with three zombies forming a wall a bit away from Haley, Squire hung about at the back . The Gun Mages advanced to hide behind the wall and with Deadeye managed to nail down 4 Striders causing them to flee. Rhupert piped +1 DEF and terror for them as well as he shuffled up.

End of my turn 1
Legion Turn 2

The fleeing Striders rally and don't move. The Deathstalker on the left moves up but fails to hit the DEF 18 Gun Mages. The Angelius charges up and lays waste to the Lancer. The Striders on the right pop shots at the Nyss but they are DEF 17 and only a couple die even with aiming bonuses. The Naga aniumses Lylyth and she trots up and shoots two Boomhowlers who tough it out, she feats. Both Ravagores start spitting at Haley, thankfully a combination of Deceleration LoS and positioning means that only risen can be target and a couple of shots go wide and two connect, Haley takes 1 point of Damage and is on fire, a couple of risen die as do a couple of Forge Guard Rhupert also takes a shot to the face and goes down. The Shepherds move up and medicate both Ravagores.

Cygnar Turn 2

With the Lancer gone and Haley stood in some AoEs she keeps her focus, not before taking a few points of damage from fire, she's lost 4 boxes. One gets pulled from the squire and away we go. Alexia drops off a few former Forgeguard and the formerly mighty Rhupert as zombies. Haley activates and scuttles out of the AoE she’s in and moves up to make sure everything is in her control. Then gives Deadeye to both the Gun Mages and Boomhowlers and then pops her feat. The Boomhowlers shout to stand up and receive an Assault order. 3 go into the Angelius, 4 into the closest Ravagore and two run up with Gregor and Jonas following along. Assault Shots and Melee swings manage to inflict some damage on the Ravagore and I think there was one hit on the Angelius. The Nyss advance up and engage/shoot more Striders and generally fail to make an impact. The Gun Mages stay still for the aiming bonus and with deadeye clear out the remaining striders and Deathstalker on the left. The Forgeguard Run up to get into more aggressive positions after the Feat turn. Alexia Moves up and so do the Zombies to generally get in the way, she spawns a Thrall that charges into a Shepherd and misses. Jr Moves up and Arcane shields Haley

Legion getting to enjoy Haleys feat turn.


Legion (Cygnar) Turn 3

I force the Shepherds to go 1st; one medicates the damaged Ravagore, the other stays still. The Striders take some pot shots and swings at the Nyss but are unable to beat their DEF15, they do manage to kill a couple of Zombies. The Ravagores go, one spits at Haley but misses and deviates onto Jr, and she lives. The other one swings at the Boomhowlers engaging it and puts them in the dirt. The Angelius manages to kill the 3 Boomhowlers engaging it although it takes all its fury do do so with tough rolls. Lylyth moves to toe onto the hill and casts pursuit on the Gun Mages it. The Naga advances onto the hill.

Cygnar Turn 3

Haley takes no damage from fire thanks to Arcane Shield and poor dice, Jr upkeeps. One gets pulled from the squire and Alexia creates a few new risen bodies, most of them stood in front of the other Ravagore. The risen Run/Charge getting engaged with the left Ravagore and the Angelius. Alexia Charges into the right Ravagore, the risen attack and don’t do much then Alexia finishes off the Ravagore by sacrificing a bunch of her Zombies. The Boomhowlers advance and get a Shepherd killed as well as CMAing a Strider down. The Forgeguard on the left charge the Angelius killing it and the ones in the middle run up to threaten the other Ravagore. The Thrall Warrior finishes the Shepherd he’s engaged with. Haley Deadeyes the Gun Mages and moves up to toe the zone and pops Deceleration. I activate the Gun Mages but time is running low and I only manage to get a few shots into the Naga.

Legion turn 4

Legion Turn 4

The Striders and Nyss continue to slap at each other with little effect, the Ravagore remaining munches on some Zombies. The Naga blesses Lylyth. She advances and shoots at Haley twice, boosting hit and damage, Haley is only at ARM 19 with her camp and she takes enough damage to put her onto 1 box. Continuous fire is still on here and Paul has nothing left.

Cygnar Turn 4

I roll for fire on Haley, I roll a 1, and it goes out. Being that Lylyth is now exposed with no transfers I Deadeye the Gun Mages and Haley shoots her Handcannon, misses, shoots a couple of Arcane Bolts and fails to do much damage. The Gun Mages need the dude to move for all of them to have LoS to Lylyth so he shuffles sideways.Then using the aiming bonus and Deadeye they fill Lylyth full of arcane bullets for the assassination.

Dead Warlock (Lancer is a wreck)



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