Before kicking off we needed food for winners, I was a winner so I had a finest dessert and a Cherry Coke.
Winners get rewards! |
The Second game was against Rob, a Cryx and Menoth player, today was Menoth day. He had eFeora and a pKreoss lists. He picked and I once again rolled for list, Haley was summoned by the dice gods to do some work. Rob had selected eFeora:
Protectorate of Menoth
56 / 56 (50+6) Warcaster(s) : 1/1 Warjack(s) : 3 Battle Engines : 0 Solos : 4 Units : 3
Feora, Protector of the Flame - WJ: +6
- Judicator - PC: 18
- Redeemer - PC: 6
- Vanquisher - PC: 8
Vassal of Menoth - PC: 2
Vassal Mechanik - PC: 1
Wrack - PC: 1
Kell Bailoch - PC: 2
Choir of Menoth - Leader & 3 Grunts: 2
Holy Zealots - Leader and 9 Grunts: 6
- Monolith Bearer - Monolith Bearer 2
Temple Flameguard - Leader and 9 Grunts: 6
- Temple Flameguard Officer & Standard - Temple Flameguard Officer & Standard 2
The Scenario was Close Quarters (Kill Box)
Rob won initiative and opted to deploy/go first. I selected the side of the table that had a huge impassable tower sat in the middle outside of the killbox, the Haley Hidey Hole.
Deployment
Rob deployed with The Judicator opposite his flag the Vanquisher left of that with Feora sandwiched in between the Redeemer on the right. The Choir Vassal and Mechanik were all behind the Jacks. In the centre were the Flameguard and on the far right the Zealots.
I set up the Nyss on the left flank split around the Boomhowlers, the risen made a central front line with the Forge Guard behind. The Gun Mages went on the far right to face off against the Zealots. Haley, Squire, Alexia and the Lancer were behind the building with Rhupert and Jr behind them.
Kell Bailoch gets advance deployed up in a forest on the right in front of the Gun Mages and the Wracks get put down, two on the left and one on the centre/right.
Both Jacks get a focus and the Judicator gets one for free because of some silly Menoth mechanic that exists that I don’t want to look up right now*. The Zealots Run and sing a prayer for no spells, the Flameguard also run up. Feora activates and casts escort and advances. All three jacks run with their extra speed. Kell Bailoch moves up and toes in the forest managing to kill a Gun Mage.
*it’s a Judicator special rule called Reliquary.
Cygnar Turn 1
The lancer gets a focus and pretty much everything runs. Boomhowlers go to ground and get 4+ tough. Jr puts Arcane Shield on the Forge Guard who’ve run. The Nyss run up the left flank. The Risen run up and spread amongst everything. Haley gives the Gun Mages Deadeye and advances to get closer to her safe LoS blocking building, casting Deceleration. The Gun Mages advance and are within sniping distance of the Zealots so they manage to kill 3 of them, even with the ARM buff they get when one of them dies. Rhupert puts fearless on the Boomhowlers so they don’t get too scared of the Flameguard.
Cygnar Turn 1 end |
Menoth Turn 2
Feora upkeeps Escort and gives out a few focus. The Zealots run up and get in the Gun Mages face and use their mini feat that makes them immune to all damage other than feats and spells and then pray for no spell damage. Kell Bailoch advances and manages to kill another Gun Mage. The Flameguard charge in to engage some Boomhowlers and kill a couple. The Choir pray for passage. The Vanquisher advances and takes a shot as does the Judicator and the Redeemer, lots of things are set on fire, the Vassal also uses Ancillary attack on the Judicator as you can imagine this means that there is a lot of time spent rolling deviations for fire templates and damage etc on all my dudes. Feora activates and the timer beeps, there is the option for an extension but its Robs last model, he opts to call it there. I remind him he’s in the Kill Box but he accepts the 2 point loss.
Cygnar Turn 2
Fire, lots of things are on fire, I roll some dice, Rob rolls some dice, things die, Alexia gets lots of tokens. These tokens go on to be lovely fresh Zombies, something in the region of 14 of them. Haley gets a focus from the Squire. She Activates first, shuffles forwards and checks her Control, decides it’s time to feat, and does so. She then puts Deadeye on the Boomhowlers and casts Deceleration again. Jr wanders over and puts Arcane Shield on Haley, I’m worried about fire. The Boomhowlers Assault into the Vanquisher and the Flameguard, with some shots and swings they manage to make a large dent in the Jack and take out a few bodies even through set defense. The Nyss also run with two charging into the Vanquisher and leaving him with crippled arms. Half the Forge Guard can charge into some Flameguard and they do so, leaving only 4 of them left alive and Alexia on another growing pile of tokens. Alexia activates and her Risen advance and swing using some CMAs trying to kill stuff, they fail although they are now tying up some Zealots in melee. Rhupert provides Fearless and Tough for the Boomhowlers again. The Gun Mages try to get LoS on Kell but he’s safe behind immune Zealots and I run out of time, even with my extension, for any fancy push shenanigans.
Cygnar turn 2 end |
Menoth (Cygnar) Turn 3
It’s my feat turn so not a lot happens, I force his Jacks to go before they can have choir support, the Redeemer misses a shot, the Vanquisher is swinging on one dice against the DEF 12 Boomhowlers. The Judicator kills lots of stuff, including Junior, and puts even more of it on fire, this does mean that next turn I’m getting more Risen. The count for the Boomhowlers is now pretty low as well as the Forge Guard. A few Gun Mages and Zombies die to Zealots. Feora is out of the feat and is able to escape the Kill Box.
Cygnar Turn 3
Things are still on fire, a huge amount of it dies. I pull one from the Squire. Alexia makes more Risen around the Flameguard and Zealots. The Nyss advance up and shoot 2 Choirmen and the Mekanik. The Risen advance and swing getting a Flameguard dead and a few Zealots through CMAs Alexia makes a Thrall who charges off to smack the Redeemer, he doesn’t do anything. The remaining Boomhowlers advance and swing, Gregor goes to sit on the flag. Haley casts Deceleration again and camps what she has left. Rhupert gives the Fearless and Tough to the Forge Guard. The Lancer Advances and pokes a Flameguard to death. The Gun Mages leave 2 Zealots alive. I’ve gathered a few more souls to make more Risen.
Cygnar turn 3 end |
Menoth Turn 4
The Judicator shoots and fires plenty more things but kills most of what it hits, including Gregor. Feora advances up and feats turning 4 fires, from the Forge Guard near her, into focus. The Redeemer charges Jonas and bops him on the head, not after taking a free strike from a Forge Guard which does a bit of damage, Jonas dies, a couple of Boomhowlers also get squashed. The Vanquisher connects and kills another Boomhowler. The Zealots polish off the Gun Mages with the help of Kell. The last Flameguard with a weapon shield walls up with the standard and stabs a Risen.
Cygnar Turn 4
The Squire is empty, there’s 4 Forge Guard on fire, one dies. Alexia creates yet more Zombies. The Nyss Charge into the Judicator and smack it up as much as possible. The Forge Guard are all on fire but they charge Feora anyway, they need 8s to hit and 2 manage to connect but with her camp there isn’t enough damage there. The Zombies charge and do nothing Alexia then sacrifices a bunch of them to kill the Redeemer. The Squire runs towards the Zealots to be close to the flag. Rhupert advances and puts fearless and tough on the Nyss. Haley Decelerates and camps her focus.
Menoth Turn 5
The Zealots go first and bomb some Zombies and then dice down is called.
My bacon is saved from the cooking it was likely to get from Feora and the Judicator, as I had no way to deal with it. I win the game, because of the earlier Kill Boxing, 2-0. I didn’t know dice down was coming and I was just lucky that I managed to hide for long enough.
It’s time for dinner, time to visit Corks finest chicken establishment, the Chicken of John, John’s Chicken. http://cork.ratemyarea.com/places/john-grace-s-fried-ch-110388#show_reviews you should check out Luke E and his honest review.
The Squire is empty, there’s 4 Forge Guard on fire, one dies. Alexia creates yet more Zombies. The Nyss Charge into the Judicator and smack it up as much as possible. The Forge Guard are all on fire but they charge Feora anyway, they need 8s to hit and 2 manage to connect but with her camp there isn’t enough damage there. The Zombies charge and do nothing Alexia then sacrifices a bunch of them to kill the Redeemer. The Squire runs towards the Zealots to be close to the flag. Rhupert advances and puts fearless and tough on the Nyss. Haley Decelerates and camps her focus.
Cygnar turn 4 end |
The Zealots go first and bomb some Zombies and then dice down is called.
The aftermath. |
It’s time for dinner, time to visit Corks finest chicken establishment, the Chicken of John, John’s Chicken. http://cork.ratemyarea.com/places/john-grace-s-fried-ch-110388#show_reviews you should check out Luke E and his honest review.