Showing posts with label SPACHE MAWEENS. Show all posts
Showing posts with label SPACHE MAWEENS. Show all posts

Saturday, 19 January 2013

Dark Angels? Bandwagon, yes.

Now this is me, jumping on a Band Wagon, big style.
It's not a Wagon but it's for a band! (I'm off to see Maiden at Donnington this year)
After having a leaf through a Codex t'other day and seeing how pretty it is and talking to Caolán over at Skibb Wargamers I decided that I would, in my head, imagine myself a list.

Now the lovely thing about Dark Angels has always been the Death/Raven Wing aspect of things and has always appealed to me. Now I've got some Terminators already, some from Space Hulk and some I got assembled and painted to be allied Blood Angels

Libby has a Storm Shield and a Bolter, suck it.

I also have a load of old school Terminators, in a vat of Dettol somewhere, I'm talking Mk 1 Space Hulk Old, they can be augmented with Shields and hammers, was thinking these.

Picture from http://gardenninjastudios.blogspot.ie/
So anyway, I came up with a little list that uses some Terminators and some zippy bikes. 

+ HQ + (215pts)
* Azrael, Supreme Grand Master of the Dark Angles, Keeper of the Truth (215pts)

+ Troops+ (795pts)
* Deathwing Terminator Squad (265pts)
* Deathwing Terminator Sgt
Thunder Hammer and Storm Shield
* Deathwing Terminator Special Weapon
Cyclone Missile Launcher & Thunder Hammer and Storm Shield
* 3x Deathwing Terminators
Storm Bolter and Power Sword, 2x Thunder Hammer and Storm Shield

* Deathwing Terminator Squad (265pts)
* Deathwing Terminator Sgt
Thunder Hammer and Storm Shield
* Deathwing Terminator Special Weapon
Cyclone Missile Launcher & Thunder Hammer and Storm Shield
* 3x Deathwing Terminators
Storm Bolter and Power Sword, 2x Thunder Hammer and Storm Shield

* Deathwing Terminator Squad (265pts)
* Deathwing Terminator Sgt
Thunder Hammer and Storm Shield
* Deathwing Terminator Special Weapon
Cyclone Missile Launcher & Thunder Hammer and Storm Shield
* 3x Deathwing Terminators
Storm Bolter and Power Sword, 2x Thunder Hammer and Storm Shield

+ Fast Attack + (420pts)
* Ravenwing Black Knights (210pts)
* 4x Black Knights
1x Ravenwing Grenade Launcher
* Ravenwing Huntmaster
Corvus Hammer

* Ravenwing Black Knights (210pts)
* 4x Black Knights
1x Ravenwing Grenade Launcher
* Ravenwing Huntmaster
Corvus Hammer

Imperial Guard 5th Ed (2009) (Allied Detachment) Selections:

+ HQ + (50pts)* Company Command Squad (50pts)

+ Troops + (240pts)
* Infantry Platoon (240pts)
* Infantry Squad
Lascannon

* Infantry Squad
Lascannon

* Infantry Squad
Lascannon

* Platoon Command Squad

+ Fast Attack + (130pts)* Vendetta Gunship Squadron (130pts)
* Vendetta
2 Twin-linked Lascannons


Now I would need to buy a few bits, and a big box of Bikes, but it looks like a fun list, now to order a metal Azrael before they f(uck)inecast him up.



Monday, 30 July 2012

500Pts Blood Angel Allies and a little Cygnar

I've finished off the Blood Angels for my 1st 6th Ed Tourney next weekend. I'm going to be using 6 Assault Terminators (4 Hammerrs, 2 Claws) with a Terminator Librarian and then some scout Snipers to make up the Troops choice.

I got to include 3 of the Space Hulk Models and have magnetised them to big bases, I also gave the Libby a storm shield, it's a bit of defiler leg.

Assault Group

Space Hulk Termies and Libby

Scout Snipers

I've also been doing some more work on my Cygnar for Warmachine, after 4 losses the other day learning I've got the bug! I imagine this blog will be having a fair bit more Warmachine content in the coming months, I do have a pact with myself to buy no more before what I have is painted, Warmachine only.

Cmdr Pineapple-head and his two Jacks


Monday, 23 July 2012

Astronomicon – 1850 5th Edition Team Tournament Game 4

Game 4 was against Franks Space Marines, here’s the list:


HQ
Vulkan
Captain, power sword,storm shield,melta bombs,bike

TROOPS
Scout squad 5 sniper rifles,heavy bolter with hell fire rounds
Scout squad,bolt pistols,ccw,shotgun,powerfist
Marine bike squad 2 extra bikes, attack bike, wargear 2 meltaguns,powerfist, multi-melta
Marine bike squad 2 extra bikes, attack bike, wargear 2 meltaguns,powerfist, multi-melta

ELITES
Terminator Assault Squad, 5x TH/SS (200)

FAST ATTACK
Land Speeder Squadron, 2x Heavy bolter, 1x heavy bolter Multi-Melta
Land Speeder Squadron, 3x heavy bolters, 2x typhoon missile launchers
Land Speeder Storm, multi-melta

HEAVY SUPPORT
Predator, Heavy Bolter Sponsons
Predator, Heavy Bolter Sponsons

Dawn of War Deployment, Primary was Annihilation, Secondary seize ground, 3 objectives across the centre line.

Deployment
I ended up being offered 1st turn so I deployed the Nobz and Boss in the centre of the board. The Grots sat on the left hand objective snaking out from cover.

Frank decided to go full reserves, he would have Deep striking Hammernators and 1 Speeder squad, with both sets of scouts Outflanking.

Ork Turn 1
All my kit rolls on, the Trukks and the Bikes heading for the Centre, ready to react to any threats. The Lootas moved up to the right hand ruins whilst the Buggies moved up the left flank.


Space Marine Turn 1
Nothing was on the field.

Ork Turn 2
The Trukks and Bikes got into the most Central positions possible. The Buggies moved up the Centre of the Field and the Loots got into the best positions for Line of sight.


Space Marine Turn 2
This turn saw the arrival of 1 squad of Bikes and Vulkan, a Predator, the Deep striking Speeders, the Sniper Scouts and the Hammernators. The Bikes with Vulkan moved slowly on in the top left, the scouts appeared next to the grots. The Speeders landed in some ruins behind my lines. The Predator attempted to Tank Shock the Bikers but they passed the test and it just sped into nothing. The Hammernators landed just below the Lootas and trudged towards them. The Speers took a shot at a Trukk but failed to make an impact. The bikes managed to Kill ad Buggy and shake another. The Scouts charged the grots and beat them, they then proceeded to flee as fast as they could.



Ork Turn 3
The Grots continued to fall back. The Buggies retreated a bit away from the bikers whilst the Trukks moved into positions to unload the Meganobz and 2 mobs of Boyz onto the Speeders and 1 Trukk unloaded it’s passengers onto the scouts. The Bikers maneuvered to shoot at the Space Marine bikes and Vulkan. The Boyz killed the scouts easily. The other combat failed to do much other than explode 1 speeder and get a weapon destroyed on the other, leaving 1 Melta left alive in that squad, the explosion did kill off a couple of nearby grots and a couple of Boyz.



Space Marine Turn 3
The 2nd Squad of Bikes arrived going flat out up the right hand side. A Predator and the other speeders also arrived on the right. The left hand Bikers shot at the victorious Boyz mod and prepared to charge. The surrounded speeders scarpered away from the sea of Boyz. The Hammernators plodded onwards towards the Lootas. The Predator and the newly arrive speeders shot at the Nobz but they pushed through a hail of fire. In combat the marines on the bikes managed to kill the Boyz mob but only 3 of their number remained.


Ork Turn 4
The Boyz hopped back into their Trukks and headed to the centre again, another mob moved up and hopped out near the remaining bikers on the left. The Nob Bikers swung round and made a beeline for the newly arrived speeders. The Buggies moved up the left flank to get better lines on the centre Predator, they then take a shot and manage to immobilize the vehicle. The Boyz hop out of a Trukk and jump on the Bikers whilst the Nobz get engaged with the Speeders, destroying them.


Space Marine Turn 4
The final scouts arrive in their speeder dropping in near the Lootas. The 2nd Bike squad moved towards the Lootas, as did the Hammernators. The 2nd Predator moves up the right flank. The speeders from the remaining squad move onto the central objective. Vulkan moves through cover to get close to the ongoing combat between the Boyz and the bikes. Shooting see the Lootas taken out by the Bike squad. Combat sees Vulkan join in with the Boyz who manage to finish off the Bikes and move into him.




Ork Turn 5
The Warboss splits off from the Bikers and heads to the immobilized predator whilst the Bikers head for the other predator. The Boyz in Trukks bailout, ready to engage the Speeders on the objective in the centre. The Boss Kills the Predator, the Nobz kill the other one and the Boyz in the centre manage to take out 1 speeder the other survives. Vulkan and the Boyz continue to hash it out.





Space Marine Turn 5
The Storm Speeder moves onto the Central Objective whilst the living speeder zooms away. The Bikes and Hammernators move towards the Nobz. The Nobz take some Melta fire and break, heading table wards. The Vulkan combat continues with no result.



Game Ends.
Primary: Draw, Secondary: Loss (Vulkan had my Boyz off the objective and the centre was contested). VPs were pretty equal overall.


Sunday, 22 July 2012

Astronomicon – 1850 5th Edition Team Tournament Game 3


Game 3 was against Colins Space Marines, here’s the list:

HQ
Vulkan
Librarian, Null Zone, Gate to Infinity
Elites
Ironclad Dreadnought, Heavy Flamer
Assault Terminator Squad, 5x TH/SS
Troops
5 Man Tactical Squad
5 Man Tactical Squad

Fast Attack
Land Speeder, Multi-Melta, Heavy Flamer
Land Speeder, Multi-Melta, Heavy Flamer
Land Speeder, Multi-Melta, Heavy Flamer
Heavy Support
Predator, Lascannon Sponsons
Predator, Lascannon Sponsons
Predator, Lascannon Sponsons
Transports
Drop Pod
Land Raider, Multi-Melta, Extra Armour
Razorback, Lascannon, TL Plasma Gun
Razorback, Lascannon, TL Plasma Gun, Dozer Blade


Pitched Battle Deployment, Primary was Seize Ground, secondary was Anihilation

I rolled for first turn.

Deployment
I set up the Bikes on the Left of the Centre, the Trukks on the Right. The Grots were holding an objective down in the Right hand corner with the buggies zooming up the right flank. The Lootas were sat in some woods to the left.

Colin deployed in a line with the Speeders on my left and the Land Raider in the centre with the predators to the right of it, Razorbacks held the tank lines flanks. Bob the Venerable Drednaught was coming in for a turn 1 drop-podding.

Ork Turn 1
I sped across the map, the Bikes going left to right, heading for the Preds, the Trukks going right to left looking to tie up the raider in the centre. The Buggies headed to the right flank looking to take in some side shots on amour. The Lootas managed to down 1 speeder and the Buggies shook the nearest razorback.


Space Marine Turn 1


Bob arrived near my speeding Trukks, the Hammernators and Vulkan hopped out of the Land Raider and moved towards the Bikers. The two remaining speeders hopped the ruins and headed towards the centre. The left hand Razorback hid in the ruins closest to it. Shooting saw 4 of the Trukks get taken out and the Boyz and MegaNobz had to bail out, this unfortunately left them open to shooting from the Dread, who then flamed them. 1 squad of Boyz broke under the fire and headed away. The Hammernators charged into the Bikes and managed to kill 4 Nobz, in return 1 Hammernator went down. The combat having been lost by a vast number of wounds snake eyes was needed, and it appeared! Combat continues!






Ork Turn 2
The fleeing mob continued to do so. The Mega Nobz got a scary look in their eye as they decided it was time for some Dreadnaught Krumpin’. The Pirate Boyz moved through some ruins, looking to get into a fight too. The Mexican Boyz swung round Vulkan and his retinue, ready to get stuck in. The Boyz with Trukk intact headed towards the predators. The Lootas Picked another speeder out of the sky. In combat the Hammernators were all killed and only 1 Nob biker died, leaving Vulkan on his own. The Meganobz and the Pirates managed to take out the dread at the cost of 1 Meganob.


Space Marine Turn 2


The final speeder shot off towards the Lootas at full speed. Whilst the left Razorback rolled forward a bit. Some shots were fired at the remaining Trukk and the Buggies taking out 2 Buggies and the Trukk. Vulkan was finally vanquished in combat by the remaining Orks.

Ork Turn 3
The Pirate Boyz headed towards the drop pod whilst the Meganobz headed towards the Marine lines. The bikes and the Mexican Boyz set out for the Land Raider and the Pirate Boyz head towards the Drop Pod. Lootas shoot at the final speeder but failed to kill it, only shaking it. The Warboss split off from the Bikers to have a crack at the nearest Razorback whilst the Boyz and Bikers got stuck in with the Land Raider. The squad of Boyz on the right headed towards the predator closest to them. The Buggies managed to wreck the Razorback on the Right with some Orky shooting. In combat the Boss Wrecked the Razorback and the Boyz took out a Predator, the Land Raider escaped unscathed




Space Marine Turn 3
The speeder, being unable to shoot zipped over to near the Drop Pod. The Land Raider attempted to Tank shock its way out of trouble but all the Boyz managed to get out the way. The Marines from the destroyed Razorback took some shots at the Warboss but didn’t make a dent, the Boyz mob to the left was crushed by Bolter fire.

Ork Turn 4
The Warboss moved to assault the Marines, the Pirate Boys encircled the speeder and the Meganobz trudged towards the Land Raider. The Final Biker headed towards the living marines on the Right as the Mexican Boyz went for the remaining Predator. The Boss Assaulted and crushed the Marines, the Mexican Boyz finished off the Predator, the Pirates took out the Speeder after the Lootas failed to bring it down again. The Mega Nobz couldn’t break the Land Raiders hull though.


Space Marine Turn 4
The remaining Marines engaged the Last Nob Biker, bringing him down, the Land Raider shot at the MegaNobz but they managed to survive the bullets.


Ork Turn 5
The Warboss gunned his Engines and headed towards the Land Raider, the Nobz trudged over as well. The last of the Mexican Boyz headed towards the few remaining Marines. The Warboss popped the Raider, leaving the Librarian stood out in the cold, the Marine combat was won but they held their ground.

Space Marine Turn 5
The Libby charged the Warboss whilst the combat continued, resulting in a drawn combat, the Librarian however took a Power Klaw to the face and was crushed.


End result, Primary: Win, Secondary: Win, I lost too much so didn’t get a massive victory in terms of points, but there was only 2 Marines left on the board!

Thursday, 19 July 2012

Astronomicon – 1850 5th Edition Team Tournament.


Astronomicon – 1850 5th Edition Team Tournament.

This weekend I had the Pleasure/Misfortune to attended a tournament at UCC, it was going to be the final game(s) of 5th Edition that I played and the 2nd real outing for the Orks.

The tourney was designed to give a feel for the European Team Championship (ETC) style, this meant that there were teams, each with 4 players and each player with a different army. I was paired up with Darren (Grey Knights), Alan (Space Wolves) and Steve (Imperial Guard) on the unstoppable Team Sellout.

There were 6 teams attending, giving us the chance to play 5 games over the two days, this is the story of those games.

I was playing possibly the least take all comers competitive list in the tourney so this was going to be a challenge regardless; the list was a Speed Freaks themed list:
HQ Warboss, Power Klaw, Cybork, Bike

HQ Big Mek, KFF

EL 8 Lootas

EL 3 Meganobz, 1 Shoota/Skorcha
DT Trukk, Red Paint Job, Reinforced Ram

TR 12 Boyz, Nob w/Power Klaw +Bosspole
DT Trukk, Red Paint Job, Reinforced Ram

TR 12 Boyz, Nob w/Power Klaw +Bosspole
DT Trukk, Red Paint Job, Reinforced Ram

TR 12 Boyz, Nob w/Power Klaw +Bosspole
DT Trukk, Red Paint Job, Reinforced Ram

TR 12 Boyz, Nob w/Power Klaw +Bosspole
DT Trukk, Red Paint Job, Reinforced Ram

TR 10 Grots + Runtherd
TR 8 Nobz on Bikes
Nob1 | Nob2 Power Klaw |Nob3 Power Klaw + Boss Pole | Nob4 Power Klaw + Ammo Runt | Nob5 Power Klaw + Waagh Banner | Nob6 Big Choppa | Nob7 Shoota/Skorcha | Painboy
FA 3 Warbuggies w/ TL Rokkits

1846 points total.

As you can see there isn’t much special about the list. The Nob bikers and the Warboss are the main strength. My first game was against Ryan McMullan, from Team Takeover and his Loganwing Space wolves, here’s the list:

HQ
Logan Grimnar
Rune Priest: Living Lightning, Jaws of the World Wolf, Wolf Tail Talisman
Wolf Priest: Saga of the Hunter, Wolf Tail Talisman

Elites
5 Wolf Scouts + Meltagun
Lone Wolf: Terminator Armour, Chainfist, Storm Shield, 1x Fenrisian Wolf

Troops
10 Wolf Guard
TerminatorCyclone Chainfist
Terminator:Cyclone,WolfClaw
Terminator:StormShield,WolfClaw
Terminator:StormSheild,Chainfist
Terminator:StormShield,Powerweapon
Terminator:Combi-Melta
Terminator:WolfClaw
Terminator:WolfClaw
PowerArmour:Combi-Melta
PowerArmour


5 Wolf Guard
Terminator,Cyclone Missile Launcher
4xPowerArmour


5 Wolf Guard
Terminator,Cyclone Missile Launcher
4xPowerArmour


5 Wolf Guard
Terminator,Cyclone Missile Launcher
4xPowerArmour


Heavy Support
6 Long Fangs, 5x Missile Launchers

6 Long Fangs, 5x Missile Launchers

The Mission was Dawn of War with Seize Ground and Capture and Control

Deployment:
I got turn 1 so I deployed my Grots the Warboss and the Nob Bikers initially. The grots were sat on the objective in my bottom Right hand corner and the Bikers were in the centre of the field hiding behind some ruins. Ryan opted to wander on in turn 1, Wolf scouts in reserve, he then decided to seize…



Space Wolves Turn 1
The army trundled on from the Table edge and started moving forward, a couple of cyclone missiles managed to take out 1 biker but other than that not a lot happened.

Ork Turn 1
The Trukks rolled in just right of the centre with the Warbuggies sweeping round to left. The Lootas moved on into a forest and Ran to get into position.



Space Wolves Turn 2
The main body of Logan and Co continued to advance up the centre field as did the Lone Wolf and a squad which were on the right of the field (from my view). The Scouts chose to turn up and opted to appear right next to the grots cowering on the objective. I lost another 2 Bikes to a bit of Jaws and Missiles that were heading my way. The scouts shot up the grots and then charged them, the grots managed to kill two scouts before getting smushed.



Ork Turn 2
The Bikes and 4 of the Trukks headed towards the Logan pile whilst one Trukk headed back towards the scouts and the objective, the buggies continued up the left flank. The Boyz hopped out and got ready to dive on in, not before the Lootas took some shots at the group. Then the Boyz in True Orky style piled on in! The combat unfortunately didn’t go very well but they managed to whittle down the squad but did lose a lot of wounds and this resulted in the Meganobz and 2 squads of Boyz getting destroyed with the Bikers fleeing with no chance to rally. I did manage to kill 7 enemy models and 1 squad of Boyz was locked in with the Lone wolf. The Wolf scouts died to the Boyz who avenged the grots!




Space Wolves Turn 3
The Marines continued to advance and fire, taking out the buggies and 1 Trukk, things were looking grim. The Boyz managed to kill the lone wolf but then got finished off by Logan.


Ork Turn 3
The Trukks retreated and tried to pop off some shots at the remainder of the wolf guard but didn’t really make a dent, same for the Lootas. The Bikers and Boss continued to fall back and then proceeded to run off the board!

Space Wolves Turn 4
The shooting and advance continued, killing off the Lootas and making them flee, the Trukks took more hits and the Big Mek had to bail out.

Ork Turn 4
The Mek retreated into cover and the Boyz in the ruin tried to hide, the last 2 Trukks took some pot shots but to no avail, 1 attempted to tank shock some long fangs off the table, but failed.

Space Wolves Turn 5
The Big Mek and Tank Shock Trukk bite the dust.

Ork Turn 5
The few remaining Boyz in the ruins keep hiding, not much else to do really.


Game Ends.
End result, Primary: Loss, Secondary: Loss, I just about managed to scrape enough points to get 1 BP out of the VPs.

It was going to be tough dealing with the Str 8 Rockets as well as Jaws, it was a swift game and I had a lot of fun, unfortunately I had to weather 2 rounds of shooting before the charge instead of the 1.


Wednesday, 11 April 2012

MooFool Game 3 – Space Wolves

After a crushing defeat in game two by the Sisters of Battle I went into a game against Space Wolves slightly apprehensive.

Game Details:
Spearhead deployment: place a marker in the centre of the board for the duration of the game
Primary Objective: CLEANSE: - capture the most quarters.
--- To capture a quarter a scoring unit (p90) is worth 2 Control Points, a non-scoring unit is worth 1 CP ,and dedicated transports 0.The player that has most control points in a quarter at the end of the game controls that quarter.
--- A unit must be entirely within a quarter to capture it.
Secondary Objective: Annihilation: For this mission both players starts with 3 Battle points each. For every killpoint more than his opponent a player has at the end of the game, the player adds one BP, and his opponent subtracts one BP, up to a maximum of +3 / -3 BPs.

Unfortunately this being game 3 of day one I was pretty tired and mainly thinking about not getting smashed senseless so the photos are really lacking, this also means that what happened each turn might not be precise.

The game was against Luke who was most charming. His list on the Other hand wasn’t, it contained (something like):
Logan Grimnar
Rune Priest
Lone wolf with Terminator Armor
Lone wolf with Terminator Armor
Wolf Scouts with Melta
Long Fangs with 5 Missile Launchers
Long Fangs with 5 Missile Launchers
Long Fangs with 3 Missile Launchers, 2 Lascannons
Some Wolf Guard with a mix of Bits, including 4 Terminators with Cyclone launchers.
3 Packs of Grey Hunters, could have been four.

We rolled for first turn, I won the roll and opted to deploy first.

Due to the nature of the mission, holding the centre would mean the ability to nip into any quarter towards the end to claim it for my own.

Deployment

I opted to use the central hill to anchor my attack and provide cover for my Troop laden chimeras. I lined my Artillery up on the Right flank to block any Wolfy Scouty nonsense and used the infantry Squad to hold the back line from outflankers. The Heavy Weapons teams deployed in cover up high to have good line of sight, the Vendettas sat out in the open ready to open fire. Marbo and the Banewolf were in reserve.

Holding the table edge

Luke deployed with a big pile of Long Fangs in cover as well as some of the Wolf Guard. The cyclone Terminators were scattered amongst the squads. A Big Scary squad of Terminators and Logan was deployed near the centre in cover. The two Lone Wolves were on his furthest short flank.

So many Missiles!

In almost every turn the Manticores and Hydras killed a Marine or two but I can’t remember very well and I wasn’t taking many pictures/notes so imagine that happening too!

Turn 1 – Imperial Guard
I don’t really do anything this turn but shoot, I shoot as much as I can at what I can, trying to whittle down some Long Fangs, I manage to bag a few but nothing amazing.

Turn 1 – Space Wolves
The Big Squad of mean terminators and stuff meanders through the central ruins to my quarter. The two lone wolves advance to the centre as well. Shooting results in a Barrage of missiles coming my way, 1 Vendetta takes some punishment but manages to survive, stunned and weapon destroyed... One of the Chimeras also takes a bit of damage and explodes disgorging the troops inside.

Turn 2 – Imperial Guard
I remain fairly static and continue to shoot, taking out a few more Long Fangs and a space wolf here and there, nothing really monumental.

Turn 2 – Space Wolves
The Lone Wolves and Big mean Death squad move further towards me, albeit through cover and not at the fastest pace, Logan joins them. Shooting sees a Vendetta go to pieces and the PCS Chimera get popped, the Chaps disembark behind the hull.

Turn 3 – Imperial Guard
Marbo arrives near the death star and prepares to do death! The Banewolf also arrives and I roll it straight towards the wolves centrally. The PCS run towards my long table edge trying to get behind the downed Vendetta and secure my rear line from Wolf scouts and maybe get into another quarter. Marbo throws his demo charge and manages to pick off a couple of wolves, the rest of my shooting sees me whittle away more wolves but with all the leadership etc I’m unable to make them break.

Turn 3 – Space Wolves
The Lone wolves are almost upon me but not quite close enough, The big pack is still moving through the middle towards me. Shooting sees more impacts on some vehicles and heavy Weapons teams, the PCS Chimera gets popped and the chaps hop out. The Banewolf meets a sticky end not getting very far.

Turn 4 – Imperial Guard
The PCS move a bit further down the long table edge behind some cover. The Infantry squad try and retreat away from the Lone Wolves. Marbo opens up with his Pistol then charges on into the Death squad with Logan, in the ensuing combat both of them lay into each other resulting in a death for each of them, Marbo did good!

Turn 4 – Space Wolves
The Wolf scouts arrive and come on my long table edge, facing off against the PCS. The Lone Wolves get within assault Range of the closest infantry. The shooting sees another Vendetta go down and the Scouts kills a couple of the PCS before charging in, the PCS gets wiped out and the scouts consolidate into my terrain. The Lone wolves kill the guardsmen and continue to stomp into my quarter.

Scouts scooting on

Turn 5 – Imperial Guard
I position the Chimeras to claim the Top right hand corner and use their Meltas etc to take care of the Lone Wolves. Everything else takes care of the scouts who refused to die after taking a stupid amount of shots, including Manticore heavy bolters, but eventually they go down.

Not all that much left.

Turn 5 – Space Wolves
Theres a bit more shooting and posturing but nothing much happens apart from the death of the CCS.

We roll for another turn and the game ends.

Game was a Draw on the Primary but I lost the Secondary, Damm Killpoints, bane of my life, especially against small Unit Marine Armies

Final Turn

Overall I was happy with my shooting and how much stuff I actually managed to take out, I really should have played had for the objectives and opted for Reserve + Deep striking/Outflanking to try and win the primary with sheer weight of Numbers, a Troops choice was +2 other units were +1, which was greatly in my favour with my list.
I do think I really should thank Luke for the game, he was a real gentleman and a pleasure to play against.

Sorry for the poor report and lack of detail, but by game 3 on day 1 you are usually dying as it is, never mind having a few hours sleep and being hungry.