Bright
and early on Saturday I arose, grumbled, and headed out in the rain
to play some 40k.
After registering and stumbling into the area formerly known as the UCC canteen I said hello to a few folks and then checked the matchups. Table Number 13, unlucky for some, against Chaos Space Marines.
Pitched
Battle deployment
Primary Objective: Seize Ground (3 objectives placed along the center line of the table, 18 inches apart and 18 inches from the short table edge)
Secondary Objective: Capture and Control
Primary Objective: Seize Ground (3 objectives placed along the center line of the table, 18 inches apart and 18 inches from the short table edge)
Secondary Objective: Capture and Control
The
Chaos list looked something like this:
2
Deamon Princes with Lash and wings
3
Terminators with Combi Meltas
Land
Raider
5
Marines with 1 Melta
Rhino
6
Plague Marines with an Icon, Powerfist and 2 Meltas
Rhino
7
Khorne Berserkers, Icon
3
lots of 3 Obliterators.
I
lost the roll off but my opponent, Colin, said I could deploy and
take first turn.
I
deployed in a corner, protecting my Manticores from as much direct
fire as possible, using the Hyrdas as a shield. I sat my Lascannon
HWT and the Autocannon Infantry squad on my home objective for the
secondary. The Autocannon HWT hid in some ruins anchoring the centre
of the battlefield. The two Chimera Vets were on the left, ready to
head out and grab some objectives, the other Infantry Squad and PCS
ready to head right, and the CCS sat in the middle, ready to counter
attack or drop orders wherever they were needed. The Vendettas sat
ready to open up on targets in the first turn. Marbo and the Banewolf
stayed in Reserve.
My deployment 1 |
My deployment 2 |
Colin
Deployed with this Deamon princes on each of his flanks, Obliterators
in commanding fire positions on Hills. Both Rhinos were poised to
ride out and grab objectives and the Berserkers ready to hop in the
Land Raider. In reserve the suicide Terminators and another Squad of
Oblits.
Chaos deployment |
Guard Turn 1. I started with the Chimeras trundling forward and popping smoke,
then, shooting! The first Manticore missed, the second, missed. The
Hydras Heavy weapon teams and Vendettas opened up on the
Obliterators, taking 5 of the 6 down thanks to just sheer amount of
saves needed to be made and some poor dice.
Chaos Turn 1. The
Rhinos, Land Raider and Princes moved up, 1 squad of marines hopped
out onto the secondary objective. The shooting response from Chaos
was lacking in available long ranged firepower at this point. The
Prince on my right lashed my Lascannon HWT to the back of the board,
putting them out of LoS of everything.
Guard Turn
2. The Banewolf decides to turn up early and rolls up behind the
Chimeras on the left, the Lascannon HWT tries to get into position to
shoot at anything. I shoot, Mantiore one...MISS Manticore two...MISS.
The rest of the force opened up with the Hydras and Vendettas popping
both Rhinos the remaining obliterator and the Melta gun from the
Infantry squad killing the Land Raider, the Khorne berserkers suffer
a wound or two, then I charge, yep I charged, all the guardsmen died.
Chaos Turn 2. The Terminators arrived and popped a Chimera, the Berserkers
head in to finish another one but don't suceed. The plague Marines
move up and kill a Chimera on my left flank, the vets bail out and
hide as best they can.
Guard Turn 3. Marbo arrives and appears in the wreck of the Chimera on the left.
The Banewolf continues to roll forward up that flank. The PCS head
towards the Berserkers, hop out and prime their flamers. Shooting
again, the Manticores prime for the 3rd round of shooting,
Missiles away, Manticore 1...Miss number 2...Miss, Bah. The rest of
the force opens up, this time the Lascannon HWT is in place, ready to
shoot the Deamon prince, Meltas hit the Terminators and 2 go down.
The flamers from the PCS open up and toast 1 Berserker, only 2
remain. Marbo grabs his Demo charge and flattens all the plague
marines aside from 1, the Autocannons and Vendettas take care of a
Deamon prince on the left, the Banewolf helps.
Chaos turn 3. The Berserkers charge the guardsmen, the Deamon prine who
is still survives attempts to lash and perils, taking a wound, the
Plague marine sergeant kills Marbo, meanie. In assault the doomed
guardsmen make some amazing saves and manage to wipe out the squad of
Berserkers!
Guard Turn 4. I continue to push up and secure objectives, holding all three
Shooting sees the Manticores do nothing, again. I kill off the Deamon
prince and remaining terminator as well as the Plague Marine, leaving
1 squad of Chaos marines and the as of yet undeployed Obliterators as
a threat.
Chaos turn 4. The Obliterators arrive, deploying near my central line, the
fail to make a serious impact with shooting and the Chaos marines
hide on the objective.
Guard Turn 5. I melta the Obliterators as hard as I can and they go down, I then
proceed to flat out the Vendettas to hopefully get line of sight on
the last squad of Chaos marines and finish them off next turn.
Everyone else just camps on the primary objectives with victory
assured.
Chaos turn 5. The remaining marines make a desperate move to Melta the closest
Vendetta but the 4+ save keeps it alive.
We
roll to see if the game ends, and it does. Victory to the Imperial
Guard!
Colin, graceful and majestic, even in defeat |
Final
Result:
Primary
Objective: Win 8 - 0
Secondary
objective: Draw 3 -3
VPs: 5 - 1
Final score: 16 - 4
One
more turn and I would have tabled him, or at least managed 19 – 1
contesting the secondary.
My final positioning, those marines are so dead! |
Overall
it was great game and I was happy to start on a high.
Tournament results were just posted over on Rankings HQ:
It's official, 15th!
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