It’s been a while in
coming, this report; I’ve been very busy doing not a lot of things
really but haven’t had time to get these reports up. So here’s
Game 2 from Warpcon.
Spearhead deployment
Primary Objective: : Capture and Control
Secondary Objective: Annihilation
Primary Objective: : Capture and Control
Secondary Objective: Annihilation
Game two of Warpcon was
against Space Wolves, one of my least favourite opponents as mech
guard, stoopid Long Fangs!
The list looked
something like this:
Rune priest with Jaws
and Hurricane
Rune priest with
Lightning and Hurricane
5 Wolf Guard with Power
Fists and Combi Meltas
3 Long Fang Packs with
5 Missile Launchers
Transport of 3 Las/Plas
Razorbacks
4 Packs of 7 Grey
Hunters
Transport of 4 Rhinos
2 Squads of 5 Wolf
Scouts with 1 Melta
The Wolf Guard were
split up and attached to the Scout Squads and three of the Grey
Hunter Squads.
The Scouts opted
infiltrate, and 1 Rhino was held in reserve.
Objectives were placed,
mine was in-between two hills, and his was close to the centre of the
table.
The Wolves were going
first and deployed aggressively in their table quarter, with two
squads the Long Fangs sat back in a building in the rear corner ready
to open fine.
I set up in a vehicle
Castle in the corner, trying to cover my immediate access to my tanks
by filling up the short edge with a conga line of guard and the long
edge with tanks. The Lascannon Team went on the Objective and the
Autocannon Team was set up with a field of fire over to the Space
Wolf positions. All the Chimeras bar the one containing the CCS were
ready to roll out towards the Space Wolf positions, the CCS hang back
to provide orders to the weapons team and offer a reactionary blast
of Meltas. The Vendettas were deployed further away from the army in
preparation for a scout move against the first Turn shooting. Marbo
and the BaneWolf were in reserve.
Deployment |
Space Wolf Turn 1: most
of the Rhinos move up into position towards the advancing Guard
including the Long Fangs in a Razorback. The Long Fangs at the back
opened fire but failed to take anything out. The rest of the army
really didn’t have much to bring to bear as it had all moved about
or was shaken.
Imperial Guard Turn 2:
The Chimeras rolled up a bit more and prepared to open fire, the rest
of the force did just that. The long Fangs were down to 1 Missile
Launcher at the end of shooting, and a Rhino lost a weapon and a
Razorback was destroyed.
Space Wolf Turn 2: The
Rhinos moved up and a pack of Wolf Scouts arrived, in the worst
possible place for them, the short edge at the other end of the
table. On the Central terrain a squad of Grey Hunters hopped out and
so did the Long Fangs, setting up fire positions. Shooting was more
effective this round, taking out a Vendetta and shaking a Chimera.
Imperial Guard Turn 3:
The Bane Wolf arrived and powered towards the centre, hoping to melt
some pesky Grey Hunters, the Chimeras manoeuvred for position setting
up the Melta Vets to deal some malty death. Shooting wasn’t so
good, with a lot of missed shots but another Razorback was taken out
and the exposed Long Fangs were whittled down to just 1 man.
Battle for the Middle |
Space Wolf Turn 3: The
second lot of Wolf Scouts arrived and exposed a serious issue with my
wall of tanks, there was a gap, the Tanks had just enough space in
front of them before the Autocannon HWT, the scouts snuck in, and
this was bad news. The Rhinos Moved up and some Grey Hunters went to
get involved with smashing up a Chimera or 2. Not much happened
during the shooting phase. During assault the Scouts Multi charged
the Hydras and the Autocannon team, killing the Autocannon Team and
taking out 1 Hydra. A Squad of Grey Hunters killed a Chimera and the
Vets inside made some decent saves and set up in the wreck.
Battle for the Middle |
Imperial Guard Turn 4:
Marbo arrives into the thick of things, facing off against the Grey
Hunters and Rune priest that the BaneWolf was also heading towards.
The Vets and Chimeras jostled for position again, a couple of the
tanks being unable to shoot so they opted for a “reverse advance”.
In the shooting phase the Wolf Scouts got dealt with by the rest of
the castle and the PCS. The BaneWolf and Marbo took care of some grey
Hunters and a Rune priest. This was the last turn of shooting for the
Manticores; they killed a couple of Grey Hunters. The final Long Fang
in the middle also bit the dust.
Space Wolf Turn 4: the
Wolf scouts move through my line to set up for some more charges,
targeting my Vendetta and the Lascannon team sat on the objective. A
squad of grey Hunters load up and burn it towards the objective as
well, lining up to contest. There’s a bit of shooting and Marbo
goes down, the Banewolf also gets popped, having done its job. The
Wolf scouts charge and Shake the Vendetta, extra Armour makes it a
Stun, and clear up the Lascannon team, meaning the objective is
currently in Space Wolf hands.
Castle holds strong |
Imperial Guard Turn 5:
I react with everything that I can, lining up to shoot at the wolf
scouts and get as many models onto the objective as possible. The
stunned Vendetta goes flat out towards the Space Wolf Objective and
ends up on it. I shoot the wolf scouts to pieces with whatever
firepower is left, by this time it’s not a lot with the Manticores
having used all their missiles and the Hydra that is left having just
its hull Heavy Bolter. I thankfully force enough saves that can’t
be made.
Space Wolf Turn 5: The
Wolf Scouts in the Rhino move up, hop out and charge my Objective
holding Infantry squad. The rest of the Army shoots at the Vendetta,
hoping to shift it off the point, the flat out save and some poor
Armour Pen rolls keep it alive. The Wolf Scouts assault the squad on
the objective but fail to cause enough wounds and the combat
continues, the Vendetta is assaulted as well but the sixes to hit
mean that it lives.
We roll for turn 6, and
there isn’t one, final result:
Primary Objective -
Draw.
Secondary Objective -Loss
It was a tough game and
I was lucky to do as well as I did, in hindsight I think it would
have been prudent to kill his troops more and forget about the Long
Fangs. I was very lucky with the first lot of Wolf Scouts coming in
from the wrong edge, and I am annoyed that I didn’t protect from
the other squad properly as they really did the most damage to my
force overall. The last minute Vendetta contest and ending of the
game on turn 5 was thankfully just what I needed.
Another good report. Was curious all event how your games were going as mentioned I hadn't got to see the army on the day.
ReplyDeleteLong fangs / wolf scout combo really can ruin guard days between loads of chances for pens and glance son our AV12 and coming right on behind your wall of tanks.
How are you finding the Banewolf comapred to a hellhound?
I haven't actually Hell Hounded but the Insta Death on Power armour for a 2+ is just too much fun to pass up. Especially as you can move full 12" and shoot.
DeleteI always reserve it to pop in and clear a squad out later on.
Hello Dan and Big Hello from your newest member.
ReplyDeleteI recently came across your blog and just started to follow you, as I think it's great, so we might have a couple of things in common as I too have a hobby blog you might like to follow to at
uniteallaction.blogspot.com
So feel free to drop me a comment and hopefully become a member, keep up the good work. And hopefully I'll hear from you soon