Dawn of War
deployment
Primary Objective: Annihilation
Secondary Objective: Capture and Control
Secondary Objective: Capture and Control
Game 3 was against
Blood Angels, the most beautiful looking Blood Angles I have ever
seen, you can see a picture here:
The army list was as
follows
Stormraven
Furioso Dreadnaught
Assault Terminators 2 with TH/SS
Death Company in Rhino
Marines in Razorback
Marines in Razorback
Predator
Librarian
Sanguinary Guard with Infernus pistols
Honourguard with Melta Guns
We rolled off to deploy
and I ended up with first turn, I deployed up front with a gunline
arrayed, ready to open fire on any Marines that showed up. Marbo and
Banewolf are in reserve. No marines were deployed, opting for them to
roll on turn 1, with a squad of Assault marines and a Squad of
Sanguinary Guard in reserve for deep striking.
Imperial Guard Turn 1:
The rest of my force rolls and flies onto the board, I tried to get
my Manticores hidden away and give everything else a god field of
fire, with nothing to shoot at the turn ends.
Turn 1 arrival. |
Blood Angels Turn 1:
The army rolls on with a few tanks on my left flank. The Stormraven
heads right up the middle. A predator manages to see a Vendetta and
smashes it out of the sky due to it going flat out.
Imperial Guard Turn 2:
The Chimeras move up and get into position. Everything that can fire
does so, managing to take out the Stormraven forcing the Terminators
with Librarian and dreadnought to get out and walk. Not much else
happens in terms of shooting.
Blood Angels Turn 2:
The Death Company move up towards my infantry, the terminators and
Dreadnaught stomp forward towards my centre line. More shooting
whittles down some of my troops and pops a Chimera as well as a
Hydra.
Imperial Guard Turn 3:
Marbo appears this turn, I deploy him overlooking the Terminators.
Marbo loads up his Demo charge and throws it, at himself... He makes
his cover save, thankfully. The rest of the army sits pretty still
and tries to fire. This fails to make an impact, a fair few armour
and FNP saves are made, a couple of the Terminators go down from some
Melta fire
Blood Angels Turn 3:
The deep striking reserves arrive behind my Manticores and have lots
of Juicy targets. The dreadnaught and Terminators move up, as do the
Death Company. The Sang guard and marines take out a couple of tanks.
The Dreadnaught does the same, the terminators shoot at some of the
infantry as they advance. The Death Company sweep in and destroy the
Autocannon team.
Imperial Guard Turn 4:
The Banewolf arrives and moves up to toast the Sanguinary Guard.
Marbo moves towards the Terminators with the intention of throwing
his life away, everyone else opts for shooting. The Banewolf shoots
his Chem cannon at the Sang Guard, 5 dead marines... turns out no, 2+
save, I just wasted my shots there without realising, such a bad
mistake, I’m still beating myself up about this. The rest of the
shooting manages to take out a few of the Assault Marines but with
FNP this is proving to be a hard task. Marbo charges, fights, and
kills the Librarian then gets crushed by the Terminators.
Blood Angels Turn 4:
The army runs rampant throughout my lines killing all sorts of
things, it’s really not looking good for me, by this time I had
really given up and I can’t really remember what went on after this
turn, needleless to say it was a serious defeat and in the end I was
tabled.
End Result: Loss
This was the last game
of the day, and as Kill points, by far my favourite mission. Because
of some early mistakes and underestimating the power of the Blood
Angels I spread myself out and left my rear exposed to Deepstrike, I
should have just made a castle, wrapped my tanks in troops and shot
as much as I could. I was tired after 2 games and felt a bit burnt
out, just wish I’d thought about it more and played better but it
was a learning experience.
Sometimes I think you learn more by losing than by getting the win, hopefully you will be able to put this down to experience, as I find blood Angels a hard match up for my orks too.
ReplyDeleteWhy no 2+ save on the Sang guard, the Banewolf is an ap3 gun I believe?
ReplyDeleteWas a long enough day, and hindsight is always a non welcome friend after these sort of games I find.
It is AP 3 I didn't realise they had a 2+ until it was rolled, I was gutted.
DeleteTheres a comma after the no. Just my awful grammar or it reads as I would say it.
Ah I get you now.
ReplyDeleteVery annoying to find that out when you're grinning thinking bye bye squad of marines to find out their 2+ saves.