The first game of the
Tourney and I was ready to go, maybe a bit drunk still from the
previous night, but I was certainly pretty tired but up for it!
Game Details
Pitched Battle
deployment
Primary Objective:
Seize Ground (5 objectives to be captured. One objective is placed in
the centre of each table quarter and one in the centre of the table.)
Secondary Objective:
Annihilation: For this mission both players starts with 3 Battle
points each. For every killpoint more than his opponent a player has
at the end of the game, the player adds one BP, and his opponent
subtracts one BP, up to a maximum of +3 / -3 BPs.
The list of my
erstwhile opponent ( Anthony) looked a bit like this:
Disclaimer, this might
not be 100% right.
Warboss on Bike, Power
Klaw
Big Mek with KFF
5 Nobz and a Painboy on
Bikes, with wound shenanigan diversification including two Klaws.
18 Shoota Boyz 1w/ Big
Shoota, Nob with PK and Bosspole
18 Shoota Boyz 1w/ Big
Shoota, Nob with PK and Bosspole
18 Shoota Boyz 1w/ Big
Shoota, Nob with PK and Bosspole
Battlewagon with Deff
Rolla, 2 Big Shootas, Red Paint Job, Armor Plates, Stikkbomb Launcher
and Grot Riggers
Battlewagon with Deff
Rolla, 2 Big Shootas, Red Paint Job, Armor Plates, Stikkbomb Launcher
and Grot Riggers
Battlewagon with Deff
Rolla, 2 Big Shootas, Red Paint Job, Armor Plates, Stikkbomb Launcher
and Grot Riggers
8 Lootas
8 Lootas
I won the Roll off and
opted for first turn and deployment. As always Marbo and the Banewolf
went into reserve. I hid the Manticores behind a Building with the
Hydras and Lascannons on the Same Flank. The Melta Vets and CCS Sat
in front of the Hydras, ready to move out if required but also
leaving the CCS in place to issue orders to the HWTs. The Autocannon
team held the centre in some cover with a good field of fire. The far
right saw the Infantry squad with Autocannon forming a conga line out
to the objective with the mounted squad just right of the central
terrain.The two Vendettas deployed in the middle area of the table
for turbo boosts and the Scout saves, should I be seized.
Right Side |
Left Side |
The Orks deployed
opposite me, with three wagons spaced out for KFF coverage, the
Lootas were in cover, and the Bikers in between two of the Wagons
with the Boss behind.
Ork Deployment |
Turn 1 –
Imperial Guard
Scout Move: I boosted
one Vendetta to the left to join the rest of my flank, the other went
right to get some angles on the Battlewagon sides.
My first turn didn’t
really require any repositioning and I opened up with my firepower. A
few Lootas died to mixed small fire. They key firing came from the
Manticores, after some lucky rolls including a Hit on the scatter and
some triple cluster missiles the Bikers were looking at a quantity of
wounds. With the weapon being Strength 10, any failed saves were
death for the bikers. They had just the 4+ save from the passive
smoke cloud, I had managed to inflict at least two wounds on each
member of the squad and Warboss. The end result was excellent, with
only 3 of the bikers remaining on the field.
The resulting
Leadership test, even with a Bosspole Reroll wasn’t sufficient and
the bikes promptly fled off the board.
Turn 1 – Orks
All three of the
Battlewagons rolled forward. The Lootas opened up and managed to
immobilize my Right Vendetta. They other squad fired off some shots
but failed to make any real impact.
Turn 2 –
Imperial Guard
Once again I was static
and decided that I would continue to shoot, I managed to immobilize
two of the Battlewagons and shake another. I killed 6 of the Lootas
on the left, the Lootas on the right survived unscathed.
Turn 2 – Orks
The battlewagons,
immobile, attempted repairs, the Shaken Wagon rolled forward. The
Lootas continued to shoot, managing to Wreck the Chimera of a squad
of Vets and take out the Lascannon team.
Turn 3 –
Imperial Guard
Marbo and the Banewolf
show up. Marbo pops up in cover just next to the KFF Wagon. The
Banewolf Rolls on heading directly towards the Wagons. The Vets
disembark from the ruined Chimera and head into cover. Shooting
results in one Battlewagon exploding, causing a few casualties. Marbo
takes this opportunity to chuck a demo charge into the recently
disembarked Orks which whiffs badly, but the Manticore manages to
pick up a chunk of the boyz and other shooting sees the mob whittled
down to 6. The Lootas on the right take some Damage, enough to make
them break, they go a huge distance and end up very close to the
table edge.
Dice show a BW Crater |
Turn 3 – Orks
The Broken Lootas
decide that they want to live to fight another day and flee. The Big
Mek scarpers into the nearby wagon which unleashes a volley of
shootas (big and small) into the Vets, they survive the firestorm.
The six Orks head towards the Bane Wolf, ready to cause some pain.
The immobilized wagon at the back has the riggers come through for it
and starts working again, but can’t move that turn. The mob of 6
Orks charge into the Banewolf, they manage to immobilize and shake
it.
Turn 4 –
Imperial Guard
Marbo heads towards the
Orks next to the Bane wolf, the troops squad in the Chimera head for
the central objective to claim it. The Vets hit the Battlewagon with
full Melta power, making it explode, the Boyz inside take a few
casualties from this, the Manticores then have a go, wiping out the
squad. The Wagon to the rear gets wrecked by the Lascannons on the
Vendetta and the boyz pile out, the second Manticore makes short work
of most of them. Marbo charges into the Nob who is engaged with the
Banewolf and puts him down.
Just before Marbo goes in! |
Turn 4 – Orks
The big Mek waddles
towards the Vendetta whilst the last squad of boyz attempt to get
away from the stricken wagon. In combat the Mek fails to hurt the
Vendetta.
Turn 5 –
Imperial Guard
The Big Mek takes a few
Meltas to the Face and the Hydras/Multi Lasers and Vendettas finish
off the remaining boyz.
Turn 5 – Orks
With no greenskins on
the board the game ends.
Objective held all game. |
Victory to the
Imperial guard!
Having no opposition I
win the primary, I also killed all his army and took few casualties
so I win the secondary, my Battle points also give me a full tabling
resulting in a 20-0.
Overall the game was
won for me with my Alpha strike, the death and fleeing of the bikes
put me in such a strong position early on, especially with no Warboss
and pesky Klaws. The immobilize results on the battlewagons were
great too, I didn’t end up feeling the pointy end of any Deff
Rollas.
The only problem being
with a full tabling and a 20-0 in the first round, I end up on table
2 for the next game, meaning I’ll be meeting someone who also went
20-0. That someone happened to be Merv with his “Tranny Marines”
Sisters of Battle, more on that in a day or two.
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