After a crushing defeat
in game two by the Sisters of Battle I went into a game against Space
Wolves slightly apprehensive.
Game Details:
Spearhead deployment:
place a marker in the centre of the board for the duration of the
game
Primary Objective:
CLEANSE: - capture the most quarters.
--- To capture a
quarter a scoring unit (p90) is worth 2 Control Points, a non-scoring
unit is worth 1 CP ,and dedicated transports 0.The player that has
most control points in a quarter at the end of the game controls that
quarter.
--- A unit must be
entirely within a quarter to capture it.
Secondary Objective:
Annihilation: For this mission both players starts with 3 Battle
points each. For every killpoint more than his opponent a player has
at the end of the game, the player adds one BP, and his opponent
subtracts one BP, up to a maximum of +3 / -3 BPs.
Unfortunately this
being game 3 of day one I was pretty tired and mainly thinking about
not getting smashed senseless so the photos are really lacking, this
also means that what happened each turn might not be precise.
The game was against
Luke who was most charming. His list on the Other hand wasn’t, it
contained (something like):
Logan Grimnar
Rune Priest
Lone wolf with
Terminator Armor
Lone wolf with
Terminator Armor
Wolf Scouts with Melta
Long Fangs with 5
Missile Launchers
Long Fangs with 5
Missile Launchers
Long Fangs with 3
Missile Launchers, 2 Lascannons
Some Wolf Guard with a
mix of Bits, including 4 Terminators with Cyclone launchers.
3 Packs of Grey
Hunters, could have been four.
We rolled for first
turn, I won the roll and opted to deploy first.
Due to the nature of
the mission, holding the centre would mean the ability to nip into
any quarter towards the end to claim it for my own.
Deployment |
I opted to use the
central hill to anchor my attack and provide cover for my Troop laden
chimeras. I lined my Artillery up on the Right flank to block any
Wolfy Scouty nonsense and used the infantry Squad to hold the back
line from outflankers. The Heavy Weapons teams deployed in cover up
high to have good line of sight, the Vendettas sat out in the open
ready to open fire. Marbo and the Banewolf were in reserve.
Holding the table edge |
Luke deployed with a
big pile of Long Fangs in cover as well as some of the Wolf Guard.
The cyclone Terminators were scattered amongst the squads. A Big
Scary squad of Terminators and Logan was deployed near the centre in
cover. The two Lone Wolves were on his furthest short flank.
So many Missiles! |
In almost every turn
the Manticores and Hydras killed a Marine or two but I can’t
remember very well and I wasn’t taking many pictures/notes so
imagine that happening too!
Turn 1 –
Imperial Guard
I don’t really do
anything this turn but shoot, I shoot as much as I can at what I can,
trying to whittle down some Long Fangs, I manage to bag a few but
nothing amazing.
Turn 1 – Space
Wolves
The Big Squad of mean
terminators and stuff meanders through the central ruins to my
quarter. The two lone wolves advance to the centre as well. Shooting
results in a Barrage of missiles coming my way, 1 Vendetta takes some
punishment but manages to survive, stunned and weapon destroyed...
One of the Chimeras also takes a bit of damage and explodes
disgorging the troops inside.
Turn 2 –
Imperial Guard
I remain fairly static
and continue to shoot, taking out a few more Long Fangs and a space
wolf here and there, nothing really monumental.
Turn 2 – Space
Wolves
The Lone Wolves and Big
mean Death squad move further towards me, albeit through cover and
not at the fastest pace, Logan joins them. Shooting sees a Vendetta
go to pieces and the PCS Chimera get popped, the Chaps disembark
behind the hull.
Turn 3 –
Imperial Guard
Marbo arrives near the
death star and prepares to do death! The Banewolf also arrives and I
roll it straight towards the wolves centrally. The PCS run towards my
long table edge trying to get behind the downed Vendetta and secure
my rear line from Wolf scouts and maybe get into another quarter.
Marbo throws his demo charge and manages to pick off a couple of wolves, the rest of my shooting sees me whittle away more wolves but
with all the leadership etc I’m unable to make them break.
Turn 3 – Space
Wolves
The Lone wolves are
almost upon me but not quite close enough, The big pack is still
moving through the middle towards me. Shooting sees more impacts on
some vehicles and heavy Weapons teams, the PCS Chimera gets popped
and the chaps hop out. The Banewolf meets a sticky end not getting
very far.
Turn 4 –
Imperial Guard
The PCS move a bit
further down the long table edge behind some cover. The Infantry
squad try and retreat away from the Lone Wolves. Marbo opens up with
his Pistol then charges on into the Death squad with Logan, in the
ensuing combat both of them lay into each other resulting in a death
for each of them, Marbo did good!
Turn 4 – Space
Wolves
The Wolf scouts arrive
and come on my long table edge, facing off against the PCS. The Lone
Wolves get within assault Range of the closest infantry. The shooting
sees another Vendetta go down and the Scouts kills a couple of the
PCS before charging in, the PCS gets wiped out and the scouts
consolidate into my terrain. The Lone wolves kill the guardsmen and
continue to stomp into my quarter.
Scouts scooting on |
Turn 5 –
Imperial Guard
I position the Chimeras
to claim the Top right hand corner and use their Meltas etc to take
care of the Lone Wolves. Everything else takes care of the scouts who
refused to die after taking a stupid amount of shots, including
Manticore heavy bolters, but eventually they go down.
Not all that much left. |
Turn 5 – Space
Wolves
Theres a bit more
shooting and posturing but nothing much happens apart from the death
of the CCS.
We roll for another
turn and the game ends.
Game was a Draw on
the Primary but I lost the Secondary, Damm Killpoints, bane of my
life, especially against small Unit Marine Armies
Final Turn |
Overall I was happy
with my shooting and how much stuff I actually managed to take out, I
really should have played had for the objectives and opted for
Reserve + Deep striking/Outflanking to try and win the primary with
sheer weight of Numbers, a Troops choice was +2 other units were +1,
which was greatly in my favour with my list.
I do think I really
should thank Luke for the game, he was a real gentleman and a
pleasure to play against.
Sorry for the poor
report and lack of detail, but by game 3 on day 1 you are usually
dying as it is, never mind having a few hours sleep and being hungry.
Really great game - had loads of fun and enjoyed the relaxed spirit it was played in. Marbo = legend, just like my Wolf Scout sergant taking almost the entire armies firepower to take him down!
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