After my most excellent
20-0 in the first game I knew that whoever I was up against was going
to be a challenge, I was surprised to be facing Sisters of Battle, an
army without an actual full codex, just a bunch of WD articles and
the most broken character in the entire game, apparently…
Game Details
Dawn of War deployment
Primary Objective:
Capture and Control
Secondary Objective:
Seize Ground: (4 Counters)
Each player will place
2 counters, one for Seize Ground and a second for Capture and Control
which will also count towards the Seize Ground objectives
First, dice-off to
place a single counter each that will count for 'Seize Ground'.
Second, proceed to dice-off for Deployment, then place the 'Capture &
Control’ as usual but more than 12 inches from the other
objectives.
The Sisters list looked
like this:
Saint Celestine
Uriah Jacob
10 Sisters with Melta
and Multi Melta in Rhino
10 Sisters with Melta
and Multi Melta in Rhino
10 Sisters with Melta
and Multi Melta in Rhino
10 Sisters with Melta
and Multi Melta in Rhino
1 Squad of
Henchmen/Minions with some Assassins and other bits and pieces.
2 Exorcists
5 Devastators with 4
Heavy Bolters
5 Fast Attack Sisters
with 4 Meltas in Rhino
5 Fast Attack Sisters
with 4 Meltas in Rhino
5 Fast Attack Sisters
with 4 Meltas in Rhino
Objectives were placed
for each of us, I opted to have mine in the Bottom Left corner,
within 12” of each other.
The Sisters objectives
were placed in the Centre (Secondary ) and in the top right
(primary). The mission was an odd one with the Primary being the two
but the secondary being a total of four objectives.
We rolled for first
turn/deployment, I was forced to go 2nd. With it being
dawn of war the Sisters deployed Celestine in the central Building
with two Rhinos full of sisters hidden behind this building, holding
the one objective. The 3 Fast Attacks, Henchmen (with Jacob) ,
Exorcists and 1 squad of troops in a Rhino was in reserve.
I deployed with my full
Infantry Platoon, including the HWTs on the Objective, flanked by the
CCS on the left and the PCS on the right in Chimeras, along with the
mechanized squad. A squad of Vets deploy behind a hill on the right,
almost in sight of the sisters rear objective. Marbo and the Banewolf
stayed in reserve.
Deployment with objectives. |
Turn 1 –
Sisters of Battle
Celestine flies the
full distance forward, towards my objective holders. A rhino moves
out from the centre towards the troops as well. The Devastators come
on at the back as well as another Rhino full of troops. Celestine
pulls out the heavy flamer and takes out some of the Lascannons, they
decide to flee backwards.
The Bitch! |
Turn 1 –
Imperial Guard
The rest of the Force
rolls on. The Manticores, Hydras and Vendettas move on the right
flank. The Veterans come on the left to bolster the objective
holders. With Night Fighting in full effect I attempt to take some
shots but fail to illuminate anything aside from Celestine, she gets
nailed and dies.
Right Flank |
Turn 2 –
Sisters of Battle
Celestine decides to
just get back up. An Exorcist rolls on at the rear near the
Devastators as does a Rhino of troops which appears near the Sisters
rear objective. The Rhino from the Centre rolls forwards and
disgorges some troops behind it, popping smoke. The rear line of the
Sisters shoot and manage to immobilize a Vendetta, they also manage
to wreck a Chimera. Celestine continues her reign of Terror, killing
the infantry squad with a combination of flamer and melee death.
Celestine runs rampant |
The flank holds |
Turn 2 –
Imperial Guard
Marbo appears in the
rear next to the Devastators, the Vets head towards the objective
whilst the infantry platoon chimera rolls forward. Shooting sees
Celestine get taken down, again, and a nice Manticore shot and other
combined fire manages to take out a bunch of sisters who got out of
the Central Rhino. A couple of Devastators go down to a demo charge
from Marbo.
Turn 3 –
Sisters of Battle
The Three Fast Attack
Melta wagons roll on, outflanking, two appear next to the objective
and one on the right next to my Manticores. Celestine gets up, again,
and heads towards the Vets. The Henchmen arrive and drive full speed
towards the centre. Shooting doesn’t go well for me, Celestine
flames the Vets and subsequently finishes them off in CC. The Melta
squads pop a Manticore on the right and the CCS Chimera on the left.
The Devastators try in vain to take out Marbo but he survives.
Meltas arrive |
On both sides |
Turn 3 –
Imperial Guard
The Banewolf arrives
and heads towards the left, hoping to take out some of the melta
troops. The PCS also moves across to do some flaming. The Vets on the
left head towards the objective. I shoot into the Melta Vets on each
side and manage to take them all out. Marbo shoots and breaks the
Devastators who proceed to flee off the table.
Marbo doing his work |
Celestine doing hers |
Turn 4 –
Sisters of Battle
The second Exorcist
rolls on to sit behind the right hand objective. Celestine jumps
towards the CCS in the Corner whilst the Henchmen move forward. The
sisters on the centre objective hop out of the vehicle. The Melta
squad on the right mounts up and heads towards the Vets chimera. The
Vets Chimera gets popped by melta shooting and explodes, the guys
hunker down in the crater of their vehicle. The Exorcist tries in
vain to
kill Marbo. Celestine flames and assaults the Autocannons,
killing them all.
Turn 4 –
Imperial Guard
The Melta Vets move
forward to the edge of their crater and fire up the Meltas. The
Banewolf heads towards the centre of the table. The Melta vets manage
to Shake, Weapon Destroy and Immobilzes the Rhino but that’s it…
The Banewolf flames some troops and grabs a couple of kills. The CCS
tries to take out Celestine but fails. Marbo wanders towards the
Exorcist, slaps on a Melta bomb which goes off, wrecking the tank.
Last ditch Banewolf rush! |
Turn 5 –
Sisters of Battle
Celestine moves towards
the CCS. The Meltas on the right disembark and prepare to fry the
Vets. The troops in the barely alive Rhino disembark and grab the
objective. The Henchmen pile out into the Banewolf. The vets get
melta’d to death. Celestine assaults and wipes out the CCS. The
Banewolf gets immobilized and weapon destroyed on the assault.
Vets meet their end |
Turn 5 –
Imperial Guard
I have 1 Chimera with 5
flamer chaps in, 1 Lascannon, Marbo, 1 Manticore missile and two
Hydras left, things are looking grim. I try to think of a way I can
salvage anything, but unfortunately it’s all against me. I maneuver
as best as I can, the Lascannon fails to make an impact, the rest of
the shooting is poor and I end my turn by having killed 2 sisters.
Not a lot left :( |
We roll for a 6th
turn and get it.
Turn 6 –
Sisters of Battle
Celestine kills the
Lascannon team and a few shoots plink off the Chimera.
Turn 6 –
Imperial Guard
With nothing I can do
the game pretty much ends.
Things are grim. |
Victory to the
Sisters of Battle!
I lost the Primary and
Secondary and managed to scrape two VPs for killing so much stuff.
The final result was 18-2.
I think that my main
problem was not knowing what the sisters could do, also my objectives
were in a bad place and I should have really deployed better, not
knowing what Celestine could do to me meant I was really exposed, I
should have turtle up and gone for a last minute Gypsy with the
Vendettas or something, hindsight is wondrous.
Playing the game again
I would have done a lot different. The means that I drop down from
table two to Number 5 to face off against Space Wolves.
Was a good battle report and made for a very enjoyable read.
ReplyDeleteThis happened to catch my eye:
"With it being dawn of war the Sisters deployed Celestine in the central Building with two Rhinos full of sisters hidden behind this building,"
I was under the impression that transports count as a troop choice in Dawn of war. So he'd have four troops and a HQ placed on turn 1.
I may have got it wrong and they might have come on turn 1, I can't remember exactly.
DeleteIt was Celestine in the building and just the one squad of Sisters in the Rhino behind said building which filled up the slots allowed to deploy.
DeleteSorry I got to this so late but cheers for posting this up. Hopefully I'll send more traffic your way shortly.
Transports do count for 1 of your deployment options in DOW unless you're a guard platoon.
ReplyDeleteYup, only one Rhino, the passengers and Celestine can go down in DOW mission. Might be a misprint, the wording of later turns suggests that only one Rhino went down in the centre.
ReplyDelete