Showing posts with label Lascannons. Show all posts
Showing posts with label Lascannons. Show all posts

Sunday, 25 November 2012

Heavy weapon team bases.

Now that 6th Ed is in full flow I decided it was time to get my heavy weapon teams on some large bases.

Because I'm using classic Valhallans there weren't special bases for them when they were produced they just came as two chaos and a gun or one sat on a gun with a loader.

As I build my Autocanno teams out of Heavy Bolter dudes, they are on the little trolleys.

To get the bases going I decided to do a little bit of modelling and not just glue the dudes onto the bases, to make it easier to transport and mark wounds etc.


I picked up some laser cut wooden bases. from eBay on the cheap, as the plastic GW bases are extortionate.
A pile of bases.

Then using some Modelling clay I made a pancake of the material between two bases.

Clay ball
Pancake
I then pressed a couple of bases and the train for the lascannon into the clay to give good anchors for the models.

Fitting the Loaders.

In the end I had 8 bases, 4 Autocannon and 4 Lascannon, now they just need to dry and be painted/flocked and I should have some tournament legal Heavy Weapons Teams!

Finished bases.

Sunday, 18 December 2011

Moocon, Battle 5

Game 5
Grey Knights, Spearhead, Annihilation (kill points)


Having learnt from my other games with the blobs I decided that now was the time to blob up and not give away points there, so I deployed up in the corner blob shield and all and sat and waited for the shiny metal marines.
Deployment

Blob shielding everything.

The only thread to me was a Psyrifleman dread, thankfully I nailed that early on with the Hydra and my 1 Lascannon and the Sniper rifle actually managed to Shake it!

The Knights have to move if they want to win.
I would have won were it not for my stupidity, I tried to suicided in my vets moving flat out and missing out on shooting, they got nailed and gave away 2 kill points.

Marbo rocked up and checked his charge, scattered 12 and went down, this was my 3rd point.

Having Killed his dread and Razor back I was on for a win if I hadn't been so stupid, I'm kicking myself now.

1 Assault marine, or whatever they are for Grey Knights managed to live after my sustained mortar fire, and he managed to knock off the Hydra turret, the only thing that might have been able to hit it in the rear corner.

It should have been a draw or even a win for me I should have just brought the vets on and hidden, maybe popped something with the Vendetta, but I did out range him, oh well.

Moocon, Battle 4

Game 4
Imperial Guard, Dawn of War, Seize Ground

Guardsmen! The only other guard player in the tourney, another blob,this time with conscripts as well and Straken, he seems good.

We deployed up and got started, in hindsight I should have deployed everything in a big line across the board and just sat there and shot everything at him. I didn't and foolishly spent turns moving on.

The Blob moves on.

My blob moves on too.

The vets  and Marbo get in behind.

The game was pretty much as case of move ans shoot a bit, in the end I was contesting the mid objective, he held his but his Marbo arrived and wiped my defence of mine resulting in a loss, which I'm gutted about because my fire-power should have won out, but I live and learn.

Moocon, Battle 3

Game 3
Space Wolves, Pitched Battle, Capture and Control


Game 3 was a simple one, hold my own objective and try and take the enemies.

I decided to go for a 10 man squad on my objective, spread out to prevent wolf scouts, with a 40 man shield who could wander up and nick the enemy objective.

Blob of 40, Mortars and Squad of 10

The Bike Wolves started out by heading for me at full speed, showing no fear the entire army opened up with all weapons, leaving 1 Rune priest alive. GO FLASH LIGHTS!

All the guard shoot, a lot
The remaining priest assaults, and combat is lost but the commissar keeps them in check and we hold the line and fight on, eventually killing the chap.

A Rhino of Wolves then heads down, gets shot up and the blob rolls forward into the fight, after 2 rounds of Combat the wolves lie dead with 12 guys still alive and kicking.

Rhino Wolves un load and the Blob gets stuck in

Whilst this is ongoing the Vets Rock up, they torch the Whirlwind with their Meltas, killing 4 of themselves in the process. and then prepare to feel the retribution from a Pack of Wolves.

Whirlwind down, Marines, angry.

The Veteran Seargeant makes it out of the combat and flees away but then Suddenly a Wild Marbo appears. One Demo Charge Later, no wolves left, 7 of them go down.


Wolf Scouts then appear but on the wrong table edge and they trash teh Hydra, but it's too little to late.

Scouts appear on the flank.

The Blob runs up with the CCS providing orders from the command Chimera, they make the run whilst the Vendetta pops the Razor back, The Vet squad gets rallies to avoid being counted  as destroyed and the objective is taken!

The final push by the blob takes the objective.

This game was a nice win and it showed how effective the blob can be with a commissar. Marbo did well and arrived at just the right time, the scouts coming from the other edge meant I had no threat from them and it was a nice win.



Moocon, Battle 2

Game 2
Tau - Dawn of War, Kill points

I wasn't expecting to face Tau really but they turned up anyway.

I deployed 1 40 man Blob on the left side in cover and another 10 man on the right.
The rest was rolling in on Turn one.

Deployment

The Tau Rocked up with 2 Devilfish/Hammerhead thing's and 5 Battle Suits, I'm not sure how the Codex is laid out but I feel that there may have been replication in this list that wasn't quite legal.

Anyway the Game was fairly simple case of me getting shot to pieces but failing to kill anything as the squads were bolstered by Gun Drones that were able to absorb any casualties.

And with Blast templates and 4 shot cannons and rocket pods, the guardsmen got screwed.

Kroot then Rocked up and out assaulted me, and I proceeded to Roll 1s each turn for moving through cover and was unable to pour fire on them due to some stupid TloS rules which I need to check on.



Game 2, a loss, nothing wholly killed but I lost a fair whack, again.

Again for this game I should have Blobbed up, sat tight and shot back as best I could, having only 1 Lascannon and the Hydra as anything resembling fire-power meant that I was struggling to kill the Armour and high armour save battle suits.

Wednesday, 14 December 2011

Moocon List!


Heres the List for Moocon, it's a bit odd but should be fun to play and should be able to deal with most things, I hope.

This is scheduled to Auto Post, I hope that works!


1000 Pts  -   Imperial Guard Army

HQ
Company Command Squad 
Close Combat Weapon; Meltagun (x4); Frag Grenades; Flak Armour
     Company Commander
          Laspistol; Close Combat Weapon; Frag Grenades; Krak Grenades; Flak
          Armour; Refractor Field; Senior Officer

Chimera
          #Smoke Launchers; #Searchlight; Multi-laser; Hull Heavy Bolter


Elites
Guardsman Marbo
     Envenomed Blade; Ripper Pistol; Demolition Charge; Frag Grenades; Melta
     Bombs; Flak Armour


Troops
Infantry Platoon:
Platoon Command Squad 
          Close Combat Weapon; Lasgun (x1); Sniper Rifle (x1); Frag Grenades;
          Flak Armour
Platoon Commander @ [10] Pts
               Laspistol; Close Combat Weapon; Frag Grenades; Krak Grenades;
               Flak Armour; Junior Officer
Heavy Weapon Team @ [30] Pts
               Lascannon; Close Combat Weapon; Lasgun; Frag Grenades

Infantry Squad 1       
Close Combat Weapon; Lasguns (x6); Grenade Launcher; Frag Grenades;
          Flak Armour
Sergeant
               Laspistol; Close Combat Weapon; Frag Grenades; Krak Grenades;
               Flak Armour
 Heavy Weapon Team
              Missile Launcher; Close Combat Weapon; Lasgun; Frag Grenades

Infantry Squad 2
          Close Combat Weapon; Lasguns (x8); Meltagun; Frag Grenades; Krak
          Grenades; Flak Armour
Sergeant
               Laspistol; Close Combat Weapon; Frag Grenades; Krak Grenades;
               Flak Armour

Infantry Squad 3
          Close Combat Weapon; Lasguns (x7); Frag Grenades; Flak Armour
Sergeant
               Laspistol; Close Combat Weapon; Frag Grenades; Krak Grenades;
               Flak Armour
Heavy Weapon Team
               Heavy Bolter; Close Combat Weapon; Lasgun; Frag Grenades

Infantry Squad 4
          Close Combat Weapon; Lasguns (x8); Flamer; Frag Grenades; Flak Armour
Sergeant
               Laspistol; Close Combat Weapon; Frag Grenades; Krak Grenades;
               Melta Bombs; Flak Armour
Commissar 
               Bolt Pistol; Close Combat Weapon; Frag Grenades; Krak Grenades;
               Flak Armour

Infantry Squad 5
          Close Combat Weapon; Lasguns (x6); Plasma Gun; Frag Grenades; Flak
          Armour
Sergeant
               Laspistol; Close Combat Weapon; Frag Grenades; Krak Grenades;
               Flak Armour
 Heavy Weapon Team
               Autocannon; Close Combat Weapon; Lasgun; Frag Grenades

 Heavy Weapon Squad 
    Commander: Platoon Command Squad; Mortar (x3); Close Combat Weapon; Lasgun
     (x3); Frag Grenades; Flak Armour


Veteran Squad:
     Close Combat Weapon; Lasgun (x6); Meltagun (x3); Frag Grenades; Krak
     Grenades; Flak Armour
Veteran Sergeant
          Laspistol; Close Combat Weapon; Frag Grenades; Krak Grenades; Flak
          Armour


Fast Attack
Vendetta Gunship
     #Searchlight; #Extra Armour; TL Lascannon; TL Lascannon (x2)


Heavy Support
Hydra Flak Tank
     #Searchlight; #Smoke Launchers; 2 Twin-linked Hydra Autocannon; Hull Heavy
     Bolter; Auto-targeting System



Total Army Cost: 1000


I havent published all the point costs as it's not really allowed, but it costs 1k total, do the maths!

Tuesday, 13 December 2011

Magnets and Scratch Building

So the Magnets arrived, they are very very very tiny, and so strong, they kept getting stuck to all my tools.

MAGNETS! How do they work?


Tiny Magnets.
I had to paint them to make sure I never messed up the Polarity when I was attaching things, this took some time, and they are very hard to separate.

Kitchen Knife!
I started with the wings for one Vendetta, which went well. I was also able to do the Lascannons for the hardpoints as well as the one for the side of the hull.

A wing

NO DISASSEMBLE!


ASSEMBLE!
 It actually all stays together when you pick it up as well (by the body)

I also needed to have some Autocannons for my Moocon List, well Magnets and plastic tubing/rod can save the day!
First it's a Bolter...

Now, Autocannon!

And another thing I need for Moocon is a Hydra, my parts from Maelstrom only just got dispatched today, I hope they arrive for Xmas, theres a slim chance but hey.

I emailed the guys from Bitspudlo to ask them status, nothing back yet but they could be in the mailbox somewhere.

So I needed to Make a Flak Cannon, with my new materials and some Artistic inspiration I set to work...

Concept Art © Ikebox
And this is what I was able to come up with, I'm quite proud of it to be honest, it looks okay and it's clear what it's meant to be.

Finished product.


Painted 


Mounted on Custom Door Chimera

So thats it, 3 posts in one Evening, blame the camera, and my laziness.

I'll get my List for Moocon up tomorrow and will be taking the camera along on Saturday to chronicle my defeat(s), it's a Fun Highlander style Tournament, no Duplicates and a 1k points limit, looking forward to seeing what people come up with.

Going to play on Thursday night as well, will see if I test the Moocon list or keep it a guarded secret and then surprise everyone with it's idiocy.



Monday, 5 December 2011

Sunday Models, bit late.

Marbo he done. Heres some Pics.













Now for other bits, heres the work on his Camo Cloak, it's still drying off so no real progress with that other than the colouring:


I managed to get the lascannons painted for the vendettas, but I still need the Magnets to make anything go, speaking of which I decided to customise one flyer to make it easier to transport, hope I don't regret it.





Once I get the Magnets it should be Okay, I hope.

I also dug out a few more chaps who are ready to get  primed and painted, 2 flamers a Melta and a Missile Launcher.


Thats about it for now, more this weekend I expect. I have ordered my Christmas presents for myself...

  • 4 Chimeras Courtesy of Maelstrom, with 17% off Christmas Code!
  • 4 Flak Cannons From the amazing Bitspudlo.com  - I emailed to ask about stock and they got back to me in hours, on a Saturday!
  • 1 Set of Templates Courtesy of Maelstrom,
  • 3 New The Army Painter Brushes Courtesy of Maelstrom
  • Small Resin Fans and Grilles From Kit at Zinge Industries, they fit perfectly over those stupid Lasgun ports so I'll be covering up all my current ones too. I would recommend Kit, getting back to me about stock on a Sunday, in a couple of hours!
I wouldn't have heard about any of these without Dakka Dakka they are great for supporting the community as well as these independent producers of kit.




So that'll be 4 Chimeras/Hydras, without stupid Lasgun Ports. I plan to make the Chimeras like these: theback40k.blogspot.com/2009/07/pimpin-my-rides.html